Crash on draw material to rendertarget

UE - Graphics Features - May 5, 2017

This crash has started occurring in 4.15.2. It seems to be a regression from 4.15.1. ...

InfiltratorDemo is too bright and colors are washed out using OpenGL4 on Linux

UE - Rendering Architecture - RHI - May 5, 2017

There are instances in the showcase where the brightness and colors look normal, but most of the time they are off drastically. I cannot reproduce this with SM5 on Windows, nor can I with OpenGL4 o ...

Component properties cannot be edited for instances of a Blueprint if more than one instance of that Blueprint in the level is selected

UE - Gameplay - Blueprint - May 5, 2017

Properties of components that are added to a Blueprint cannot be set in the Details panel for instances of that Blueprint in the level if multiple instances are selected. These components also do no ...

WASM HTML5 Runs out of Memory in Chrome versions 58+ on Windows

UE - Platform - Mobile - May 5, 2017

We were seeing out-of-memory errors when launching on Chrome version 58 on Windows (both 32-bit and 64-bit). After some investigation, the root cause appears to be a regression introduced in Chrome ...

"LogTemp:Warning: Running Get" when placing or selecting Physics Constrain Actor

UE - Simulation - Physics - May 5, 2017

REGRESSION Yes, does not occur in 4.15.2. When placing or selecting a Physics Constraint Actor, the following warning will spam in the output log:LogTemp:Warning: Running Get ...

KiteDemo: Landscape without collision - Out of Bounds

Docs - Samples - May 4, 2017

While testing in KiteDemo - //UE4/Release-4.16 CL 3420042 in Binary – trying to find the limits of the Caution: Out of Bounds UMG, I found a landscape static-mesh that did not have collision. ...

KiteDemo: Spawn under the map

Docs - Samples - May 4, 2017

While testing in KiteDemo - //UE4/Release-4.16 CL 3420042 in Binary – trying to find the limits of the Caution: Out of Bounds UMG, I found a way to glitch under the map. You must go all the way dow ...

KiteDemo: Bookmark spawn function broken if in Run mode

Docs - Samples - May 4, 2017

While testing in KiteDemo - //UE4/Release-4.16 CL 3420042 in Binary – I found that pressing the bookmark attraction Scene keys (1 - 0) does not work as intended if user is in Run mode. ...

Subsequent packaging attempts fail when packaging with Chunks, Nativization, Full Rebuild and For Distribution enabled

UE - Foundation - Cpp Tools - Automation Tool - May 4, 2017

Subsequent packaging attempts when Generate Chunks, Blueprint Nativization, Full Rebuild, and For Distribution are enabled will fail. The error that appears states that the AutomationTool log file i ...