BP Component is not destructible if the Object Type is set during runtime

UE - Simulation - Physics - Destruction - Mar 16, 2015

BP Component is not destructible if the Object Type is set during runtime. If the Object Type is set manually before PIE is started, the BP component will destroy correctly. ...

Selected item in property matrix cannot be deselected

Tools - Aug 23, 2016

When selecting an item in the Property Matrix you cannot deselect. This affects changes you make that are supposed to be across all items selected by making them only affect the item selected. ...

Editor crashes while sculpting landscape heavily covered in foliage

UE - LD & Modeling - Terrain - Landscape - Mar 30, 2016

Sculpting a landscape densely covered in foliage crashes editor after freezing. Frequency: 2/2 crashreporter: N/A Additional CrashReporter - [Link Removed] ...

Crash when trying to open a widget after upgrading project

UE - Foundation - Core - Jul 1, 2019

A user is experiencing a crash after upgrading their project from 4.21 to 4.22. This crash did not occur in the 4.21 version of the engine. [Link Removed] ...

MaxDrawDistance does not work with HLOD

UE - Graphics Features - Aug 19, 2019

1. Create HLOD. 2. Set DesiredMaxDrawDistance. 3. DistanceCulling does not work. ...

Crash when dragging and dropping sub-level Actors into HLOD Outliner

UE - World Creation - Worldbuilding Tools - HLOD - Aug 25, 2022

In 4.27.2 a new cluster is created without any problem. ...

Ray traced shadows appear even after the mesh is hidden

UE - Graphics Features - Lumen - Oct 13, 2020

bCastHiddenShadow flag in UPrimitiveComponent doesn't affect ray tracing shadows ...

Physics Thruster has no effect on destruction mesh

UE - Simulation - Physics - Destruction - Apr 13, 2015

Physics Thruster actor does not affect destruction meshes that it is attached to. ...

Switching levels via blueprints crashes editor

UE - Gameplay - Feb 18, 2016

Switching levels via blueprints crashes editor. This occurs using either "Execute Console Command" or the Open Level node. Frequency: 2/2 CrashReporter: N/A ...

ContentExamples: ParallaxOcclusionMapping "BumpOffset" is one word in multiple locations

Docs - Samples - Jan 20, 2017

According to documentation, Bump Offset is 2 words. There are 2 displays that contradict this https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/HowTo/BumpOffset/ ...