Using Tortoise SVN causes the engine's source control to be inconsistent

Tools - Jun 16, 2015

If a user decides to use Tortoise SVN, the error messages given for needing to have things checked out is inconsistent. If there is a blueprint which references another blueprint, and the reference ...

ChaosWheeledVehicleMovementComponent is breaking the const CDO contract and changes to the instances are being applied to the CDO

UE - Simulation - Physics - Apr 28, 2025

As described by the licensee, the const CDO contract is being broken on ChaosWheeledVehicleMovementComponent. The issue the licensee is facing is that by spawning cars with different configurations, ...

Touch End events do not fire if asset is moved from under touch location

UE - Gameplay - May 19, 2016

Touch End does not get fired if actor is not under cursor when released. Regression (no) issue (does) occur in 4.10.4 ...

FBX material IDs from 3DS Max are reordered in automatic LOD generation

Tools - Sep 12, 2018

This appears to be a UE4 bug in the way it handles the importing of FBX Material IDs from 3DS Max exports.Max uses set Mat IDs to organize multiple materials on a single object.UE4 correctly handles t ...

Crash on exit PIE when playing with more than one player on Linux

UE - Platform - Linux - Oct 3, 2016

When playing in non-single player game in the editor (either set # players or check dedicated server checkbox), the editor will crash when the play session ends. Regression: Yes - editor does not c ...

Crash when Importing .OBJ using the File > Import into Level Option

UE - Editor - Content Pipeline - Import and Export - Sep 6, 2016

This JIRA is being entered as a result of it being one of the top crashes in 4.13.0. Error message: Access violation - code c0000005 (first/second chance not available) Source Context: 1671 ...

Reversed Animations don't play properly using Skeletal Mesh Pose and animations with Keep State in Sequencer

UE - Anim - Sequencer - Nov 26, 2018

The bug seems to only reproduce when setting animations in sequencer and only if the animations are set to "Keep state". Setting them to "restore default" makes the reversed animation play correctly ...

This user's Function Library will not save

UE - Gameplay - Blueprint - Mar 6, 2015

This user's Function Library will not save. Hitting save returns the following error: Can't save D:/4.7_Projects/EngineTransientBug 4.7/Content/Math.uasset: Graph is linked to private object(s) in ...

Damping is handled differently at lower frame rates

UE - Gameplay - Aug 3, 2016

Damping is handled differently at lower frame rates. Slight changes in damping at lower FPS (25) drastically effects objects and isn't applied in the same way as at higher FPS (60) User Description ...

Translucent light grid injection behavior

UE - Graphics Features - Nov 15, 2024

Light injection into the Translucent Light Grid voxels does not use the correct location for clipping or attenuation. Both of these points are outside the voxel that is being updated. Light attenua ...