Safezones on Android not set properly when orientation changes

UE - Platform - Mobile - Nov 5, 2024

Looks like the resize that does the safe zone update is done before the orientation is updated.  I suggested swapping the order to licensee in the UDN ticket and it worked for him.  This should be t ...

Nanite foliage doesn't respect "foliage.MaxEndCullDistance"

UE - World Creation - Worldbuilding Tools - Foliage - Oct 15, 2024

Nanite foliage static meshes do not respect the "foliage.MaxEndCullDistance" console variable setting. This was brought up in a UDN: [Link Removed] ...

Ghosting effect of fast moving objects in Lumen

UE - Rendering - Graphics Features - Lumen - Oct 15, 2024

Play options menu vanishes sometimes

UE - Editor - Applied Usability - Oct 8, 2024

There seems to be something wrong with how we close menus and submenus as submenus are opened and closed based on mouse interaction. In particular, we seem to sometimes close the whole menu hierarch ...

Changing a push model property without marking it as dirty can cause desync when the actor goes in and out of dormancy

UE - Networking - Oct 4, 2024

When the actor goes out of dormancy, it will replicate its push model property, even if it hasn't been marked as dirty. In this case, it seems the value of the property is not written to the shadow ...

Default subobject of dynamic component skips initial replication

UE - Networking - Sep 11, 2024

Because the component's subobjects are replicated before the component, the content block for the subobject is received before the component has been created on the client. Since this subobject is c ...

FDateRange cannot be declared as UPROPERTY

UE - CoreTech - UObject - Sep 4, 2024

Unlike other range wrapper structs, such as FFloatRange, marking a FDateRange as a UPROPERTY results in the following error: error : Unable to find 'class', 'delegate', 'enum', or 'struct' with nam ...

Ray traced shadow appears for translucent material after LOD change

UE - Rendering - Graphics Features - Ray Tracing - Aug 21, 2024

When ray-traced shadows are enabled, the shadow for a completely translucent mesh appears when the LOD changes based on distance. ...

Biquad Filter is incorrect when bandpass is 1.0

UE - Audio - Aug 20, 2024

The bandwidth on the biquad loepass filter is cutting frequencies well below 20kHz when the bandwidth is 1.0. Slack convo: [Link Removed] Visualization:[Image Removed] ...