This problem can be reproduced with UE5.3 even after applying fix [Link Removed]. We have verified this issue with UE5.1 and it is not reproduced. ...
If an actor that is used in the pooled actor list of UMassActorSpawnerSubsystem is destroyed, it causes a nullptr exception in UMassActorSpawnerSubsystem::SpawnOrRetrieveFromPool. The subsystem atte ...
Licensee reports change of behaviour between UE4 and UE5 when reimporting a mesh after changing its lightmap build settings. Change of behaviour occurred in 17404767, which was to fix a similar pro ...
Pressing the "Connect to Source Control" Button on a Linux project does not open the "Source Control Login" window. Looking at the Message Log for source control it says that "Source Control is dis ...
Alembic geometry cache doesn't import every frame when importing large frame ranges. Specifically when they don't start at frame 1. [Link Removed] ...
When changing from boolean to Integer/Byte the select nodes options are not changed to Option 0/Option 1 and instead are left as False/True ...
Some changes to UEnumProperty::ImportText_Internal prevent this importing the stringified number (which is a float) as an enum value. This affects the JSON importer, and maybe the CSV one too. ...
When viewing the Sphere Radius around a Static mesh actor it appears to greatly exceed the mesh when setting the Z transform to 4 from 1. ...
This issue cannot be reproduced in 4.18 but can be reproduced in 4.19.1 as well as Main (CL 3998250) therefore I am marking this as a regression. ...
The Fictitious Angular Scale is still having an effect when the cloth is teleported. Also it shouldn't have any effects when the velocity scale is set to 1 (as per tooltip documentation) but it doe ...