Request from Licensee: When launch Launching in the editor, it seems that asset registries of platforms other than those specified in Launch are also generated. LogAssetRegistryGenerator: Startin ...
This is an infrequent Mac crash in the 4.18 release. The callstack is similar to [Link Removed] and originally thought to be part of the same issue, but that Jira has been fixed and many other simi ...
This is a common crash in the 4.16 release. It seems related to creating a parameter in the Material Editor, however users have not provided any descriptions so additional information is not current ...
According to CrashReporter there is both an Ensure and a Crash that occur with this callstack. The error message for the Ensure is Ensure condition failed: UIDList == AnimationCurves.UIDList [File:D ...
This issue was found from an external user on Twitter using UE5-Early Access - [Link Removed] The crash happens on asset load. User says that they were following Gabriele's video - [Link Removed] ...
This is an early trending crash coming out of the 4.16 Preview. Users have not provided any additional information. From Log:/Game/VirtualRealityBP/Maps/UEDPIE_0_StartupMap.StartupMap (0.006787s) ...
This is a trending crash coming out of 4.18; it may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Source Context 2093 // Start the cac ...
No user comments in crash group 1785 int BreakPoint = 0; 1786 1787 // Assert with detailed information if the shader wasn't found for rendering. 1788 // This is usua ...
This is a trending Mac crash in 4.17.0 that has also occurred with some frequency since at least 4.14. I have not been able to identify any matching callstack occurring on Windows, although it does ...
Transform gizmo turning different colors when using the spline control points on Camera Rig Rail. This appears to happen more when farther away from 0,0,0. Also see some changes based on the distanc ...