GAS: Initial OnRep_SpawnedAttributes from DefaultStartingData clears attribute values for already replicated ActiveGameplayEffects

UE - Gameplay - Gameplay Ability System - Oct 23, 2024

Context The property 'DefaultStartingData' in AbilitySystemComponent can be configured from blueprint to spawn default attribute sets. This happens OnRegister. For runtime spawned actors like pawns ...

Add Submix Effect Blueprint Does Not Have Any Effect

UE - Audio - Dec 11, 2020

Adding a second effect to the Submix Effect Chain on a Submix works as expected, but when trying to add a Submix Effect via Blueprint, there is no effect.  This also applies to "Add Master Submix Ef ...

Ensure occurs when RBAN simulated rigid body approaches UseComplexAsSimple mesh

UE - Simulation - Physics - Character - Jun 30, 2022

When a collision enabled RBAN node attempts to collect surrounding meshes, if there is a mesh with UseComplexAsSimple, it will hit the Ensure when cloning a mesh on the task graph thread. Disabling ...

Editor can crash while performing a Hot Reload after a custom UClass class is added to the project

UE - Foundation - Cpp Tools - Hot Reload - Mar 14, 2019

Performing a Hot Reload after creating a custom UClass class can result in a crash. This was reported on Linux, but reproduced on Windows. Additional testing will be done on Linux to confirm the is ...

Using ConstructorHelpers::FClassFinder in a GameMode constructor may result in a default value or crash if the level is reloaded multiple times.

UE - Gameplay - Oct 27, 2015

Randomly selecting a character class from the GameMode constructor using ConstructorHelpers::FClassFinder can result in default or null character being set when the level is reloaded. It appears tha ...

Alembic Geometry Cache crash with multiple meshes

OLD - Anim - Sep 1, 2016

Importing an Alembic geometry cache will cause a crash with multiple assets. Test asset attached that can reproduce this. When I tried with a couple of simple shapes from 3Ds Max I did not get the ...

[CrashReport] UE4Editor_SlateCore!SWidget::ExecuteActiveTimers() [swidget.cpp:986]

UE - Rendering Architecture - Materials - Dec 15, 2017

User comments:right mouse button in material editor made engine crash....becomes slow and crash....64gb ram, 2 xeon and gtx690....need to restart computer to everything works fine. need a solution t ...

check(!bPostTickComponentUpdate) fails triggered by UNiagaraComponent::CreateRenderState_Concurrent() and StaticMeshCompilingManager::FinishCompilation()

UE - Niagara - Rendering - Jul 23, 2024

Reported alongside [Link Removed] Context: Some ActorComponents can schedule end-of-frame work which UWorld executes later in the frame in UWorld::SendAllEndOfFrameUpdates(). By-design it appears t ...

Spawned skeletal animations don't animate

UE - Anim - Sequencer - Oct 30, 2017

Server crashes when client connects after Server has reloaded a sublevel with a deleted actor

UE - Networking - Jul 13, 2017

UNetDriver::DestroyedStartupOrDormantActors maintains a list of deleted startup (and dormant) actors. This is used to notify clients that have joined the server of Actors that need to be destroyed ...