Duplicated TextureLoadVirtualPageTable in GetCustomData functions in generated HLSL add to the total instruction count due to TextureLoad having side effects

UE - Rendering - Architecture - Materials - Dec 4, 2024

When using materials with CustomData inputs, such as the Eye material with Iris Distance and Mask, Virtual Texture samples will increase the instruction count for each unique VTPageResult. Each cus ...

Staging Directory in Project Packaging Settings should not be saved as absolute path

UE - Foundation - Data Pipeline - Cooker - Jun 8, 2021

When you package a project via the editor, it updates the ProjectPackagingSettings to set the StagingDirectory to the specific one chosen by the user. However, it saves this path as an absolute path ...

WP HLOD Crash on Small Cell Sizes

UE - World Creation - Worldbuilding Tools - HLOD - Jan 8, 2024

Clicking the GameMode Override dropdown in the World Settings tab crashes the editor

Tools - Jun 25, 2015

Clicking the GameMode Override dropdown in the World Settings tab crashes the editor. Also occurs with any of the sub-options for the GameMode. Does not appear to occur if there is not already an ex ...

Preview Rendering Levels Do Not Display Supported Optimization Viewmodes in Viewport Dropdown

UE - Platform - Mobile - Apr 2, 2019

When attempting to set an optimization viewmode while using a Preview Rendering Level other than Shader Model 5, the Optimization Viewmodes dropdown is missing all of its options and instead display ...

Fracture Mode > "Remove-On-Break" setting: Cluster Crumbling causes flickering

UE - Runtime - Deformable - May 10, 2025

Fracture Mode > "Remove-On-Break" setting: Cluster Crumbling causes flickering. Once the Remove-On-Break Cluster Crumbling effect is activated, there is a small delay between the disappearance of th ...

PCG sampling of RVT does only works when sampling the first texture layer

UE - World Creation - Procedural Tools - PCG Component - Dec 11, 2025

The logic for selecting a page table texture in FVirtualTexturePageTable::Initialize() uses the indexing for texture layers (index 0-7) to fetch from the page table textures (index 0-1). All RVT for ...

Crash when adding Actor Array Element to a Sequencer Event Struct

UE - Anim - Sequencer - May 25, 2017

Crash when adding Actor Array Element to a Sequencer Event Struct Error message: Assertion failed: 0 [Link Removed] [Line: 56] Source Context: 42 N = FName(*StringName); 43 ...

Engine Crashing with AMD R9 2 and 3 Series Cards

UE - Graphics Features - Sep 23, 2015

Multiple users are reporting crashes in the Engine when using an AMD R9 380 and 390 series cards. There was a request to have these cards added to compat lab for testing, but have not heard any upd ...

LevelEditor: "Replace Actor" marks level as dirty even when using external actors

UE - World Creation - Worldbuilding Tools - Jul 15, 2024

When using external actors, adding/removing/replacing/editing an actor instance inside a level does not cause any modification to the Level package, which helps reduce contention for the map file on ...