Play button stays highlighted after PIE has ended

Tools - May 13, 2016

Play button stays highlighted after PIE has ended until the user moves mouse over the Play button again. Regression (Yes) issue (does not) occur in 4.10.4. ...

Draw Line in HUD does not respect alpha < 1.0

UE - Gameplay - May 2, 2016

Draw Line in HUD does not respect alpha < 1.0, instead drawing completely opaque in all circumstances. Regression (No) issue (does) occur in 4.10.4 ...

Triggerbox volume incorrectly forces physics objects to act at rest

UE - Simulation - Physics - Apr 9, 2016

If a phsyics actor set to start awake is placed at the top of a trigger box, it will remain at rest. Regression? (No), issue (does) occur on 4.10.4 ...

Reimport for a single FBX with multiple meshes will add all mesh pieces instead of the single mesh.

Tools - Nov 21, 2016

When using a single FBX with multiple meshes that is imported as individual meshes, if you reimport after updating only a single mesh or a few of them the entirety of FBX will be imported and added ...

Precomputed lighting is not saved when using Save As or Duplicate for levels

UE - Graphics Features - Sep 30, 2016

Lighting is invalidated with levels that have been duplicated or Saved As. The maps that are created are immediately marked dirty and need to be resaved vs how they were in 4.12.5 where they wouldn' ...

The Gradient Paint Tool In Cloth Simulation Doesn't Work On Mac

UE - Simulation - Physics - Feb 28, 2020

The Gradient Tool rotates the camera on Mac instead of painting the Gradient End Value. I wasn't able to test in Main on a Mac. There were no issues on Windows in 4.23.1, 4.24.3 and 4.26 Main. Foun ...

Toggling game view does not hide icons/assets in viewports outside of perspective view

Tools - May 2, 2016

Toggling game view does not hide icons/assets in viewports outside of perspective view that would not be visible in game mode. Regression (No) issue (does) occur in 4.10.4 ...

Opening Sequencer from "Window" toolbar option opens an empty window

UE - Anim - Sequencer - Apr 1, 2016

After enabling the Sequencer plugin, opening Sequencer from the Window toolbar option brings up an empty window that cannot be interacted with. Is this a regression: No - Issue occurred in 4.10.4 a ...

Blueprint Android app installers are named *UE4Game*.bat

UE - Platform - Mobile - Jun 4, 2018

In 4.19 blueprint-based apps are named after the project name, but in 4.20 they are all called Install_UE4Game-armv7-es2.bat. This also affects the Uninstall_*.bat ...

Masked Materials have become more expensive to use

UE - Graphics Features - Aug 18, 2016

Masked Materials have become more expensive in 4.13 and internal builds than in 4.12. Images attached for demonstration along with test map using the bush prop from starter content. Tested with ...