Ensure occurs when RBAN simulated rigid body approaches UseComplexAsSimple mesh

UE - Runtime - Simulation - Jun 30, 2022

When a collision enabled RBAN node attempts to collect surrounding meshes, if there is a mesh with UseComplexAsSimple, it will hit the Ensure when cloning a mesh on the task graph thread. Disabling ...

Editor can crash while performing a Hot Reload after a custom UClass class is added to the project

UE - Foundation - Cpp Tools - Hot Reload - Mar 14, 2019

Performing a Hot Reload after creating a custom UClass class can result in a crash. This was reported on Linux, but reproduced on Windows. Additional testing will be done on Linux to confirm the is ...

Using ConstructorHelpers::FClassFinder in a GameMode constructor may result in a default value or crash if the level is reloaded multiple times.

UE - Gameplay - Oct 27, 2015

Randomly selecting a character class from the GameMode constructor using ConstructorHelpers::FClassFinder can result in default or null character being set when the level is reloaded. It appears tha ...

Scene with texture collection crashes when dumping a full memreport

UE - Rendering - Architecture - RHI - May 28, 2025

A licensee has reported that generating a full memreport of a packaged project which uses a texture collection leads to a crash. ...

Light Function Materials containing a Texture Sample and Rotator nodes will fail RHI Validation

UE - Rendering - Architecture - RHI - Jan 12, 2026

Using a Light Function Material that contains a Texture Sample and Rotator nodes will cause RHI Validation to fail with the following error: LogOutputDevice: Error: Ensure condition failed: Bindings ...

Animation does not update in realtime as keys are moved in Additive Layer Tracks

OLD - Anim - Oct 3, 2016

This is a regression from 4.13 ...

Server crashes when client connects after Server has reloaded a sublevel with a deleted actor

UE - Networking - Jul 13, 2017

UNetDriver::DestroyedStartupOrDormantActors maintains a list of deleted startup (and dormant) actors. This is used to notify clients that have joined the server of Actors that need to be destroyed ...

Sequential Level Loading in Python causes Crash

UE - Editor - Workflow Systems - Apr 16, 2019

Loading all the levels selected in the Content Browser and running the aforementioned Python script causes the editor to crash Tested in 4.20.3 (CL - 4369336), 4.21.2 (CL - 4753647), 4.22 (CL - 5 ...

Client crash on seamless travel in DataReplication with lag

UE - Networking - Jan 11, 2016

When server traveling, client may crash due to lag while attempting to replicate object/property. ...

Assertion failed: PlatformNeedsExtraDeletionLatency()

UE - Rendering - Architecture - RHI - Mar 5, 2019

Animating a HISM along a spline when many other HISMs are present will result in a crash in 4.22. Confirmed in 4.23 MAIN @ CL 5291468 ...