Adding an instance of Atmospheric Fog to a Level causes the Editor to crash on both Linux and Windows when using Vulkan. There is a different callstack when SteamVR is enabled on Linux which is also ...
Shaders fail to compile with a series of cube map errors (subset below): LogShaderCompilers: Warning: 17 Shader compiler errors compiling global shaders for platform SF_METAL_MRT: LogShaderComp ...
CriticalErrors in FWindowsErrorOutputDevice::Serialize (and other platforms) run some code after the error is detected rather than immediately terminating the process. Some of this other code is spe ...
Chaos Trailing Events not exposed to Blueprints and only accessible via Niagara Chaos DI. The licensee noticed that the Trailing event is not available to BPs. It's expected that the same data avail ...
No user comments in crash group 1114 for (TSharedPtr<FStackSortedData> Group : AssetChild->Children) 1115 { 1116 if (Group->ParameterInfo.Association == InAssociation) ...
We are seeing unexpected movement corrections sometimes when pushing one player character up against another character that isn't moving, or against other static primitives that have round features ...
This is a somewhat common crash that appears to occur only in 4.17.1 (possible regression?). Users have not provided any description of their actions when the crash occurs. Source Context 20 ...
Repro rate: 3/3 times This is a regression as the issue does not occur in 5.1.1 ...
During GC, if a file was manually deleted (but the storage system is still track), GC can erroneously fail (and never remove the reference). This causes a backup in GC, putting the whole algorithm i ...