RHIinit() calls GRHICommandList.GetImmediateCommandList().GetContext() to make sure that GDynamicRHI->Init() initialized the immediate command list (by calling FRHICommandListImmediate::InitializeIm ...
Behavior Tree (BT) services added to root nodes call the initial tick twice A BT Service with the setting "Call Tick on Search Start" enabled will execute the initial tick twice when added to the ro ...
Context: The Niagara System is the primary tool to do visual effects inside Unreal. Niagara systems can be culled due to distance. Problem: Once a deactivated Niagara System is culled due to distan ...
artists are dealing with greatly increased iteration times due to long shader compiles when working in the material editor. This has regressed over time as we add more features to the point were wor ...
Starting with UE 5.4, the Color Picker Tool no longer updates preview values in real time for certain editor windows like Niagara when working with User Parameters. This behavior is a regression fr ...
If you attempt to build the Horde server Docker image right now it fails unless you have some of the layers cached or a nuget proxy/cache that has cached some packages. JetBrains have renamed their ...
The bug seems to only reproduce when setting animations in sequencer and only if the animations are set to "Keep state". Setting them to "restore default" makes the reversed animation play correctly ...
Branch Build Label UE4-Main Promoted-CL- 2306964 DESCRIPTION: When using the vehicle template and having any wheel selected inside the physics asset, shrinking the size of the details window ca ...
Error message: Stack overflow - code c00000fd (first/second chance not available) Source Context: 74 void UAnimComposite::GetAnimationPose(FCompactPose& OutPose, FBlendedCurve& OutCurve, c ...
Game crashes in shipping build when un-pluging the Oculus HMD, then plugging it back in. Confirmed in 4.13.2 from the launcher, did not repro via same steps in 4.14 preview 3 ...