Bug report viaUDN: We have some plugins that we'd like to share between projects, that we don't want to maintain multiple copies of. The AdditionalPluginsDirectories option for Project's solves tha ...
If the user drops a text box into the designer tab and changes the font size (after adding text first) the font size does not update right away. Instead the font size will only update if the user cl ...
Originated from UDN post:https://udn.unrealengine.com/s/question/0D5QP000007QWuz0AG/additionalplugindirectories-outside-of-project-visual-studio-and-zenstore QUOTE: TLDR: Use of 'escape' paths in U ...
When a datatable is based off a struct with a timecode variable it will crash when opening. Found in 4.24.3 CL#11590370 Reproduced in 4.23.1 CL#9631420, 4.25 Preview 4 CL#12366721, 4.26 CL#12123513 ...
This is a common and longstanding Mac crash that has occurred since at least 4.11 and affected more than 40 users. Users have not provided any descriptions of their actions when the crash occurred ...
This is an infrequent Mac crash that has occurred for a few users in 4.17. Users have not provided any description of their actions when the crash occurred. The callstack has a few similarities to ...
The engine will crash if you upload a project icon that's way too large for the 192x192 area. It'll also crash when you open that project back up and try to access the project settings ...
Changing a Custom Event to Multicast in a parent blueprint causes crash if the Custom Event is being used in the child blueprint. Callstack: MachineId:DE189244480D3CD0F8CA729A02DD38A6 UserName:tjb ...
When using Steam VR in combination with the Multi-User Editing plugin and the Virtual Production Utilities plugin the engine crashes when adding a bookmark while a server is running. ...
Callstack: <CALLSTACK START> FTaskThread::ProcessTasksUntilQuit(int) Address = 0x1091943e5 (filename not found) [in UE4Editor-Core.dylib] RenderingThreadMain(FEvent*) Address = 0x10de37e4b (filena ...