Context The LevelStreamingPersistence plugin can be used to remember and restore properties on actors and components that are part of a streamed level. Saved property values are restored when a lev ...
Crash Report: [Link Removed] UE4Editor_Core! FText::FText() + 19 bytes text.cpp:251 UE4Editor_CoreUObject! ULinkerLoad::LoadAllObjects() + 674 bytes linkerload.cpp:2524 UE4Editor_CoreUObject! Loa ...
UnkownRef Mips is meant to fix/workaround the problem where some textures are used for rendering but they don't have any component references them (such as texture used by PP effects) These UnkownR ...
This behavior was not observed up to UE 4.19, but it can be reproduced in all versions from 4.20 to 5.4. When a "Literal Enum" node is used inside a blueprint and an enumeration value is chosen fro ...
This is a trending crash coming out of the 4.18 previews. Users have not provided any descriptions of their actions when the crash occurred. The callstack shares similarities to [Link Removed] whi ...
I have been trying to test iOS online subsystem functionality for my game and thought that this blueprint node was just broken. This bug will probably catch many UE4 developers that are new to iOS b ...
It's possible for blendspaces to end up with an invalid delta time record because of how UBlendSpace::TickAssetPlayer modifies the time record. This only seems to happen with specific settings:Axis ...
It's reported that all Tick functions are skipped on the first frame when running in packaged builds and standalone PIE. This is because both TickVisitedGFrameCounter and GFrameCounter are initializ ...
More ways to reproduce:In Chaos Cache Collection Editor press Add Element button (no matter when you will do this step)If in Step13 from Steps to reproduce you won't place Chaos Cache Collection Edi ...
To step through the issue, in the -DiffOnly cook add a breakpoint to UChildActorComponent::OnRegister and UChildActorComponent::OnUnregister. It should hit 4 times:Once when LoadPackage loads the ma ...