Cinematic Prestreaming does not work in Shipping Builds

UE - Graphics Features - Jan 9, 2025

When the Cinematic Prestreaming plugin is used to generate and cache Virtual Texture Feedback requests, they work when played back in Unreal Editor. A Licensee has reported that they do not improve ...

AddComponent node fails to be scheduled after adding an "expose on spawn" variable to an ActorComponent-based Blueprint Class.

UE - Gameplay - Blueprint - Nov 13, 2015

If an existing AddComponent node is placed in an Actor Blueprint's Event Graph for a custom ActorComponent-based Blueprint Class, the node will fail to be scheduled after adding a variable marked "E ...

Inherited UserWidgets can't create animations that bind to widgets on their parent's WidgetTree

UE - AI Workflows - UI Systems - UMG - Nov 7, 2022

Animating an inherited widget from a child UserWidget class appears to work, but the bindings don't resolve properly and the animation is null at runtime. This workflow should either be supported, o ...

CookAdditionalFiles - WriteSharedFile function that allows multiple packages to generate the same file

UE - Core - Data Pipeline - Cooker - Sep 23, 2022

Dependency on [Link Removed] To Do , which specifies that CookAdditionalFiles should take a context object. Keep the existi ...

[CrashReport] UE4Editor_Core!FArchive::SerializeCompressed() [archive.cpp:696]

UE - Foundation - Core - Jun 12, 2018

No user comments in crash group 686 // Iterate over all chunks, serialize them into memory and decompress them directly into the destination pointer 687 for( int64 ChunkIndex=0; ...

Crash when playing HLS video with ElectraPlayer on iOS16

UE - Media Framework - Mar 15, 2023

Licensee reported crash when playing HLS video with ElectraPlayer on iOS16. According to their research, we can avoid the fix by doing the following: Delete check() in the corresponding line Engine ...

Inconsistent texture loading issue within material editor

UE - Rendering - Architecture - Materials - Jul 16, 2025

A licensee has reached out via EPS about a texture loading issue they are having in-editor. I summarized the most important points below:The issue relates to texture load failure associated with mat ...

[CrashReport] UE4Editor_CoreUObject!FPackageName::LongPackageNameToFilename() [packagename.cpp:381]

Tools - Jul 14, 2017

This is a common crash affecting users in 4.15 and 4.16. It appears to often occur while editing static meshes. User DescriptionsI was editing a mesh, added a socket, didnt immediately rename it, s ...

[CrashReport] UE4Editor_UnrealEd!PackageTools::ReloadPackages() [packagetools.cpp:576]

Tools - Jun 29, 2017

This is a common crash affecting users on 4.16. Users have not provided any descriptions, so additional information is currently unavailable. Source Context 561 ::SortPackagesForReload( ...

Native variable references like GameplayAttribute cannot be searched by "Find in Blueprints" or "Asset Search"

UE - Framework - Blueprint Editor - Jan 4, 2023

"Find in Blueprints" does not turn up results when searching a GameplayAttribute by name, even when there is a GameplayEffect blueprint that has a modifier for that GameplayAttribute. This is becau ...