Remote members not correctly removed from lobby

UE - Online - Nov 17, 2025

While the OnLobbyMemberLeft event does seem to be fired correctly, the remote member will still be in the lobby's "Members" map, and its data can still be found in FLobbyClientData::MemberDataStorag ...

Updates to DesiredFocusWidget for a UserWidget are not propagated to existing instances of it inside the WidgetTree of other widgets

UE - Editor - UI Systems - Nov 17, 2025

This issue has been reproduced in UE 5.3 to 5.7 and source versions. A repro project is available. Below are the findings from an initial investigation of the problem. Normally, when a UserWidget p ...

Control Rig Box Selection Innacurate

UE - Anim - Rigging - Control Rig - Nov 17, 2025

When useing marquee select on controls in the rig, their on screen size determines how likely they are to be included in the selection which isn't a reliable enough method for animators. Our workaro ...

Geometry Collections built with "Use Root Proxies" rendering/transform positions ignore the original root node rotation and can lead to unexpected behaviors

UE - Simulation - Visual - Nov 17, 2025

Geometry Collections (GC) built with "Use Root Proxies" rendering/transform positions ignore the original root node rotation and can lead to unexpected behaviors. If the root node of the GC was rot ...

Missing UV Clamping or Clear in SunAlphaPS_Mobile

UE - Platform - Mobile - Nov 13, 2025

In: void SunAlphaPS_Mobile( float2 InUVs[8] : TEXCOORD0, in FStereoPSInput StereoInput, out HALF_TYPE OutColor : SV_Target0 ) { OutColor =  SunUnBias(SunShaftAndDofTexture.Sample(SunShaftAndDo ...

Mutable bake instance overwrite instead increments

UE - Anim - Mutable - Nov 13, 2025

We are using Mutable and right now we can't overwrite already baked SK instances. This occurs when, we have a set variation for a character and we address a feedback on one of the used skeletal mesh ...

Build crash when enabling r.CreateShadersOnLoad=1

UE - Rendering - Architecture - Shaders - Nov 10, 2025

When "r.CreateShadersOnLoad" is enabled, cooking will crash due to failure to create a shader. This occurs on //UE5/Release-5.5, CL: 41545209 and //UE5/Release-5.6, CL: 45232827 ...

5.6 Skeletal Meshes with Disabled Sections Flicker in Ray Tracing Scene

UE - Rendering - Graphics Features - Ray Tracing - Nov 7, 2025

Skeletal meshes with disabled mesh sections will flicker in the Hardware Ray Tracing Scene. Also tested on //UE/Release-5.6, CL:45232827 ...

TSparseArray NatVis visualizer doesn't work for arrays that use TInlineSparseArrayAllocator

UE - Foundation - Cpp Tools - Nov 6, 2025

The NatVis visualizer allows many custom Unreal types to be displayed in a helpful manner inside the Visual Studio watch window. One such type is TSparseArray. Under normal circumstances, visualizin ...

net.ReplicateCustomDeltaPropertiesInRepIndexOrder is not respect the cvar for the custom properties

UE - Networking - Nov 5, 2025

In our project do not use iris and we use a subclass UExtendAbilitySystemComponent derived from UAbilitySystemComponent. In this subclass, there is a FastArray member variable named ExtendActivatabl ...