Text overflows on Material_Properties sample 1.6

Docs - Samples - Aug 13, 2016

In ContentExamples on sample 1.6 of the Material_Properties map, the text overflows the area given for it. ...

SHIFT+F1 Not Working in Standalone Game Mode

Tools - Sep 12, 2016

While in Standalone Game Mode, Selecting Shift + F1 does not return mouse control to the user as in previous versions of the Engine. ...

Vertex Interpolate Node Doesn't Work with Lightmass

UE - Graphics Features - Lumen - Aug 8, 2018

The vertex interpolate node doesn't work with lightmass. Found in 4.19 CL# 4033788, 4.20 CL# 4233996, and 4.21 CL# 4258917 ...

Alembic Cached Geometry Does Not Display in Stand Alone Game

UE - Gameplay - Sep 20, 2016

Alembic meshes imported as cached geometry don't display in stand alone game. ...

Contact Offset no longer appears to have an effect

UE - Simulation - Physics - Jan 15, 2019

When modifying the contact offset in a project it appears to have no effect. The setting that worked in a previous engine version (4.19) now collide in the same way as the default settings. ...

bStaticWhenNotMoveable in Lighting category instead of Physics

UE - Simulation - Gameplay - Oct 24, 2025

"UPrimitiveComponent::bStaticWhenNotMoveable"'s category is set to Lighting, not Physics. This causes it to be hidden when lighting-related properties are hidden, even though it controls physics sta ...

Toggling Vertex Colors on in Static Mesh Editor makes the viewport all white

UE - Gameplay - Aug 4, 2016

When turning on the Vertex Color option in the static mesh editor, the whole viewport turns white. ...

Clothing jumps on Content Examples-Animation

OLD - Anim - Aug 13, 2016

When in Content Examples' Animation map, the clothes of Owen on sample 1.3 can be seen jumping upward not in sync with any movement. ...

Lighting channels are not supported with tiled lighting

UE - Graphics Features - Aug 15, 2016

Reported via UDN ...