The particle manager only accounts for the particle system component's attach parent's EndTickGroup. When setting the tick group through the actor component the TickGroup is set instead of the EndTi ...
In the blueprint editor when selecting multiple components and resetting a property that exists on both components to its default value, when the components had different default values the editor r ...
If you merg actors with LODs with the setting LODSelection Type set to "Use all LOD levels" then apply a material to the element 0 assigned to LOD1 the engine will crash. NOTE I wasn't able to rep ...
Code class files created by the Editor that include the Copyright symbol (©) are created with UTF-16 encoding. This encoding is not supported by Xcode on Mac, and will result in a build failure. In ...
[Link Removed] JH 2023-04-28 01:12:36 UTC Editing any object's float/double property via an Editor details panel will be truncated if it has more than 6 decimals of precision. (e.g. if I type in 0.12 ...
When stopping a Matinee from an Event Track via the level blueprint, if you have 2 Event Tracks the editor will crash. Also Reproduced in Main Promotable-CL-2479729 ...
Steam fails to initialize when using the steamclient file SteamCMDLogLoad: Game class is 'ShooterGame_FreeForAll' LogOnline: OSS: Creating online subsystem instance for: Steam LogOnline: Verbose: ...
It looks like it is null reference in propertymatrix. It always occurs when I execute the reproduction procedure. ...
This is a trending crash coming out of the 4.17.0 release. Users have not provided any descriptions of their actions when the crash occurred, however the callstack is very similar to [Link Removed] ...
When re-arranging an array that has been added to a character blueprint, the array adds an empty value to element [0] and leaves it in a broken state. I tested this using the Level blueprint as well ...