This is a crash related to copying depth-stencil render targets to the CPU. See linked UDN for more info. ...
Attempting to call LoadAssetDataFromPath with the path set to the default save location (/Saved/SaveGames) ...
When provided sample project is run in PIE, crash occurs after call to SetMaterial() is made in code. Downloadable Project: [Link Removed] CrashReporter: [Link Removed] ...
The editor crashes when attempting to open a widget blueprint. ...
Attempting to compile anything in the editor (blueprint, widget, level bp, etc) will cause the editor to crash. Project Link: [Link Removed] Crash Reporter: [Link Removed] Note This has only been ...
When a widget component is clicked and dragged upon rapidly and that widget creates a copy of it's self and destroys the previous version it can cause a crash. ...
My Nvidia driver is our current approved driver: 378.49 ...
Behavior reproduced in 4.17.2 CL 3658906, 4.18.3 CL 3832480 and 4.19.P4 CL 3873914 To run the engine with DX12 I made a shortcut of the UE4Editor.exe found at D:\Epic Games\UE_4.18\Engine\Binaries\ ...
When the ExportAll window is opened, changing the file type filter and attempting to edit the chosen file field causes the editor to crash. ...
Edit: CrashReporter link: [Link Removed] When running the Session Frontend Profiler as a Live Data Preview and you open a Post Process material, the editor will crash to the desktop. Reproduced in ...