Crashes after editing properties of TwoBoneIK node. If following the reproduction steps, the binding of NodePropertyDelegateHandle will not be removed, causing illegal access on the second editing. ...
The Editor crashes when merging a change using the Blueprint Merge tool on Linux. ...
This is a Regression. Tested in //UE5/Release-5.1 CL23901901 Using Bake To Control Rig on a Spawned Actor in a Subsequence with Play Range that exceeds the Subsequence causes a Crash. ...
FMeshMergeHelpers::RetrieveMesh crashes when trying to prep some skeletal meshes for material baking. ...
This is a Regression. Tested in //UE5/Release-5.0 CL 20979098 - "None" is not an option for the parent class and the "Reset this Property" is not initially there. ...
A crash occurs when breaking a level instance contained in a data layer. This does not occur in 5.0.3, however the behaviors of Data Layers are different in 5.1 where the Data Layer asset is added ...
Generating a proxy mesh with imported models and the simplify mesh flag set to true causes the editor to crash. Tested in 4.21.2 (CL - 4753647), 4.22.3 (CL - 7053647), 4.23 (CL - 7288428), 4.24 (CL ...
The important step here is to unlink the middle layer after first relinking everything. ...
Skeletal animations are finalized at the end of recording, and expect the actor to still be around, but actors can despawn during recording leading to a crash. ...
When I try to edit Gameplay tag query in a blueprint structure the editor crashes. Regression: No. This issue affects versions: 4.15, 4.14.3, 4.13.2 (Binary Versions) ...