Crash on map change with non-null values for GPropertyColorationClass and request customizable property coloration color

UE - Editor - Verse Class Editor - Aug 7, 2023

This was found by a customer through a UDN, and they offered the fix for it, as well. The basic steps to reproduce the crash are as follows:call GEditor->SetPropertyColorationTarget(...) somewhere i ...

Gameplay Effects with instant duration fail to be predicted if a duration magnitude was previously set

UE - Gameplay - Gameplay Ability System - Aug 4, 2023

The Duration Magnitude property is not zeroed out if a Gameplay Effect's duration policy is changed from HasDuration to Instant. As a result, UAbilitySystemComponent::ApplyGameplayEffectSpecToSelf e ...

Fix TSR velocity extrusion on rotating

UE - Graphics Features - Aug 3, 2023

Widgets are removed from viewport on server travel

UE - AI Workflows - UI Systems - UMG - Aug 3, 2023

The GameViewportSubsystem removes all widgets from the viewport in UGameViewportSubsystem::HandleRemoveWorld which is bound to the FWorldDelegates::OnWorldBeginTearDown and FWorldDelegates::OnPreWor ...

Display Texture Atlases in Widget Reflector displaying incorrect tooltips

UE - AI Workflows - UI Systems - Slate - Aug 3, 2023

Tooltips within Page 1 of the Texture Atlas Visualizer in Widget Reflector are displaying the incorrect asset. This issue is occurring in Binary //UE5/Release-5.3 at CL 26560699 This issue is occur ...

GAS: GameplayCueNotify OnActive executed twice for Duration GEs on Standalone+ListenServer

UE - Gameplay - Gameplay Ability System - Aug 2, 2023

When playing Standalone or as Listen Server, whenever a GameplayEffect with a duration is applied that fires gameplay cues, the server will locally execute OnActive twice on GameplayCueNotify_Actors ...

Lags in animation when set leader pose component is used

UE - Rendering - Architecture - Aug 2, 2023

https://udn.unrealengine.com/s/question/0D54z00009UJv5HCAT/lags-in-animation-when-set-leader-pose-component-is-used From licensee: "USkinnedMeshComponents have the option to double-buffer their bo ...

Slate widget may incorrectly consume key up events causing some UI to get stuck

UE - Gameplay - Input - Aug 1, 2023

This is a bug reported from a UDN customer with a sample project and video attached that goes over the input consumption states and how they are incorrectly being set when changing UI modes ...

Exclude Default Property Tracks array only excludes last element

zComponent - Archive - Aug 1, 2023

Only the last element of this array is taken into account when adding defaults tracks. It looks like in FLevelSequenceEditorToolkit::AddDefaultTracksForActor a map is built mapping the property owne ...