Foliage: Speed tree wind is reset for every add/remove/update on instances What is happening:When we invalidate the render state, proxy are recreated, causing the wind to be removed and add again, ...
Every time when reopening the project, Nav Area Class on collision geometry gets reset to "NavArea_Obstacle", instead of maintaining its state. ...
TestActor references Shape_Cube_2 and Shape_Cube_3. TestActor blueprint shows the logic 2DSideScrollerCharacter blueprint contains the keyboard control logic. ...
UDN case link with this ticket [Link Removed] ...
Rendering freezes on Oculus mobile with World Composition. ...
If you delete a folder from the Content browser that is in the Starter content, The folder will reappear if you reopen the project. The only way to delete them would be from Windows Explorer. I als ...
For many years there has been a static function on UEnum called GetValueAsString which would convert an enum like EAttachmentRule::KeepWorld to the string "KeepWorld", if you passed in the explicit ...
UNavMoverComponent::ConsumeNavMovementData returns true on any repeat call within the same game frame, even when there is no nav movement to report. Callers that trust the return value then act ...