Repro Rate 5/5 Packaged onWindows - 10 - Enterprise - L3864 Processor: AMD Ryzen Threadripper PRO 3975WX 32-Cores 3.50 GHz RAM: 128 GB GPU: NVIDIA GeForce RTX 3080 GPU Driver Version: 572.83 ...
With high enough latency, quickly unloading an reloading a streaming level with a replicated actor on the server can cause the actor channel on the client to fail to find this actor: UActorChannel:: ...
Context World Partition has a distance-based level streaming system that provides a complete solution for large world management. Problem The problem is that when the player and large static mesh a ...
The licensee has noticed that local variables of type InstancedStruct return nullptr. The setup is a verification of the behavior. Class variables work normally. I've tested this behavior on every v ...
Following this sequence of events, the ObjectLookup and NetGUIDLookup on the server's PackageMapClient will end up in a bad state. In the ObjectLookup Map, the primary asset's package will be mapped ...
During GC, if a file was manually deleted (but the storage system is still track), GC can erroneously fail (and never remove the reference). This causes a backup in GC, putting the whole algorithm i ...
This came up from several discussions on UDN and internal discussion. The root cause is that the AssetRegistry currently cannot discover packages inside IOStore containers, it relies on the seriali ...
LastRenderTime is never updated with occlusion culling disabled, so the widget component will always stop updating. (see UWidgetComponent::ShouldDrawWidget) Developers can force updates by TickWhen ...
Some Materials in this glTF model will not use the correct texture on import. Find interior doors. They will be Green when they should be set to use Wood_Basecolor texture and not Wood_Basecolor1 ...
FInstancedStructs, or its TInstancedStruct sibling, can be included in a class that inherits from UDeveloperSettings. UDeveloperSettings will persist data in a configuration file. In the case of FI ...