The order of variable categories in the My Blueprints tab does not match the order of the variable categories in the Details tab when Class Defaults is selected in the Blueprint Editor. This is most ...
With the Draw debug points node, the points do not draw at the same sizes in Orthographic viewports as they do in Perspective viewports. This issue does not appear to be a regression. Versions Test ...
Users are not able to play a Demo in PIE using the Execute Console Command node to run the demoplay command. The following warning spams the output log while the demo is still trying to open:LogWor ...
This is a trending crash coming out of the 4.18 release. A number of the affected projects appear related to VR. User DescriptionsI was trying to use the SteamVR preview for Windows MR headsetI j ...
This is a trending crash coming out of the 4.18 release. Users have not provided any descriptions of their actions when the crash occurred. It appears to crash without a project loaded, and only for ...
After holding any mouse button down and pressing escape to quit the game, using the right mouse button to move in the viewport locks it to the left and right bounds of the viewport. Sometimes moving ...
When a plugin has another plugin enabled in its .uplugin folder, attempting to package the first plugin will result in an UBT error. ...
When a UProperty pointer to an EditInlineNew class is modified, we reconstruct the details panel and rerun customization builders. This can cause FDetailArrayBuilder to run it's destructor, we can u ...
Light Propagation Volume Occlusion does not affect scene as it should. The workaround in 4.17.2 is to disable DBuffer decals which will enable the Light Propagation Volume Occlusion. Occurs in 4.1 ...
There is a spelling error in the tutorial for blueprints. The word "contains" is written as "containes." ...