User imported a custom image in the correct format to be used as an Ambient Cubemap within the Post Process Volume. Enabled detailed lighting mode by pressing Al+5 and the image has been tilted/of ...
This appears to be a UE4 bug in the way it handles the importing of FBX Material IDs from 3DS Max exports.Max uses set Mat IDs to organize multiple materials on a single object.UE4 correctly handles t ...
Wrong morph targets are animating in standalone game, but the right ones play in PIE See the Additional Info URL for the user's description (and youtube video) Here is the project: [Link Removed] ...
Get Ping in ms returns 9999 in a packaged game when tested on systems not on the same network. This does not prevent Client connection to the Server. Note: my understanding is this would be caused ...
A Child PlayerCharacter BP in this project resets its assigned Anim BP to 'None' on restarting the project. The user reports that the Skeletal Mesh will also occasionally reset to None. I have not b ...
Copying a Static Mesh actor from the level and pasting it into a Blueprint as a component does not retain any of the values of the copied actor. Reproduced in 4.7.6 binary, 4.9 Release (//depot/UE4 ...
The Top Down template TopDownController has Block Input enabled by default. This is potentially confusing for new users not aware of this difference. Note that due to [Link Removed], testing this r ...
UE4Editor crashes when creating static meshes. Event at startup time while it tries to create default object it crash sometimes. ...
SetGamePaused on EventDestroyed crashes the editor on compile. Reproduced in 4.7.3 binary and Main (//depot/UE4/Promotable-CL-2496752) Crash Report: [Link Removed] Call Stack: UE4Editor_Engine! U ...
A collapsed component hierarchy expands when placing a component in Widget Hierarchy panel. This issue seems similar in nature to [Link Removed], but the test case for this issue id different, and f ...