Ensure occurs while duplicating world partitioned level by WorldPartitionRenameDuplicateBuilder commandlet

UE - World Creation - Worldbuilding Tools - World Partition - Aug 21, 2023

The level seems to have been successfully copied. ...

ULevelEditorDragDropHandler::PreviewDropObjectsAtCoordinates : Should set proper referencer domain when ContentBundle is active

UE - World Creation - Worldbuilding Tools - World Partition - Aug 21, 2023

ULevelEditorDragDropHandler::PreviewDropObjectsAtCoordinates sets the World as the ReferencingAsset when we should probably set the GameDataAsset for the current active ContentBundle if there is any ...

Spawnable Level Instance via Sequencer in WP map

UE - World Creation - Worldbuilding Tools - Level Instances - Aug 21, 2023

ULevelInstanceSubsystem::OnActorDeleted: check(!IsEditingLevelInstanceDirty(LevelInstance) && !HasDirtyChildrenLevelInstances(LevelInstance)); ...

Insufficient stack size in async MediaCapture thread

UE - Virtual Production - IO - Media - Aug 21, 2023

Reported from our partner Babooblab: The UDN Customer does not give any detailed information to reproduce the issue. However they specify the kind of issue (stack overwflow) and give a possible sol ...

EnhancedInput Chorded Actions do not work on higher priority mappings

UE - Gameplay - Input - Aug 21, 2023

Reported from Prismatic: It appears that the Add Mapping Context function currently prioritizes low numbers over high numbers, which seems inconsistent with the function description and some parts ...

Static Mesh cooking: Bad mesh description should not crash the cooker

UE - Graphics Tools - Modeling Tools - Mesh Editing - Aug 21, 2023

FStaticMeshRenderData::Cache has the assertion: checkf(Owner->IsMeshDescriptionValid(0), TEXT("Bad MeshDescription on %s"), *GetPathNameSafe(Owner)); This assertion can be triggered by data erro ...

Nanite mesh is shown with player collision

UE - Graphics Features - Nanite - Aug 21, 2023

Optimize FActorFolders when there's level streaming in PIE.

UE - World Creation - Worldbuilding Tools - Aug 18, 2023

This will need more investigation, but at least in PIE (to check if we can do the same in editor), when a level is streamed-in, we should only add the new missing folders for this level and when str ...

[AI] BT cooldown decorator fails on initial startup

UE - AI - BehaviorTree - Aug 18, 2023

BT cooldown decorators are failing on starting a game either via PIE or Standalone regardless of the fact their branches have not yet run. This is true for if the cooldown decorator checks its value ...