Can't assign Media Texture assets to the Brush->Image property in Images on Widget Blueprints. This workflow is explicitly mentioned as a step in these docs, so if this is no longer the correct meth ...
It seems to be related to the removal tag requirements of the GE_Test1_2 gameplay effect, which does work but still gives the pending removes error. ...
For a non-replicated actor, the expected values for its local and remote roles would be ROLE_Authority and ROLE_None respectively. However, in ULevel::InitializeNetworkActors, ExchangeNetRoles(true) ...
"Content Browser 1" auto-hides if opened with the Level Editor, and has inconsistent docking behavior under the conditions caused by the repro steps above. The root of the problem seems to be that ...
The mesh painting mode appears to no longer work on splines, as the vertexes seem to have all vertex colors at 1, 1, 1, 1 by default, and can't be removed or painted anything else. ...
When creating a project using Automotive, Product Design & Manufacturing - Blank template. no content options are available, but 'Starter Content' and 'Archvis Default' are added automatically. ...
When using the jumpbox with a sequence that is in seconds (not fps) the engine will freeze. This issue is occurring in Binary //UE5/Release-5.2 @ CL 25360045 This issue is occurring in Binary //UE ...
While not a major issue in and of itself, this can cause considerable headaches for materials where sampler counts in 5.1 were at 15/16 or 16/16 and when upgrading to 5.2 are now exceeding the built ...