Given specific, non consistent, network connections, replication of some data can result in incorrect values

UE - Networking - Nov 2, 2016

I appears to be possible to replicate a value and when the value gets to the client(s), it doesn't match what was sent from the server. In the project, ReplicatedActor is created by the Authority. ...

AddOrUpdateWarpTargetFromComponent behaving incorrectly when using a SceneComponent with non-identity scale

UE - Anim - Gameplay - Jul 15, 2025

When using AddOrUpdateWarpTargetFromComponent you can pass in a SceneComponent, Relative Location and Rotation as well as optionally choosing to have the warp target follow the object if it moves.If ...

Property Editors fail to import text values for FKeys within array/set/map containers when the key is identified by some valid non-alphanumeric characters

UE - Gameplay - Input - Oct 28, 2024

The FKey structure represents a user action input such as a keyboard key, a mouse button/wheel, or a gesture in VR. For the keyboard, it can represent any pressable key, such as letters, numbers, sy ...

[CrashReport] Linux_PlatformCreateDummyGLWindow()

UE - Platform - Linux - Nov 16, 2017

This is a trending Linux crash in the 4.18 release Callstack from Log[2017.11.10-14.42.41:021][ 0]LogLinux: Error: appError called: Assertion failed: [File:/media/***/OS/UnrealEngine-release/Engi ...

World Source in Take Recorder does not record auto-tracked actors properly

UE - Virtual Production - Tools - Take Recorder - May 23, 2025

The Take Recorder plugin allows for multiple sources to be recorded during gameplay. The World Source is expected to record everything in the level when the Autotrack Actors option is enabled. Once ...

BP Event Dispatchers: Hidden reference from actor A -> B, if B bound to A's event dispatcher editor-time, unbound later, but actor A wasn't resaved.

UE - Framework - Blueprint Editor - Feb 19, 2026

Context In blueprint, one can bind to a referenced actor’s events by clicking an actor reference variable, and creating an event node through the variable’s detail panel. Under the hood, this adds ...

[CrashReport] Linux crash - FLinuxSplashState::InitSplashResources()

UE - Platform - Linux - Oct 27, 2017

This is a trending Linux crash in 4.18. It seems to occur before a project loads. Callstack from Log[2017.10.27-08.31.13:659][ 0]LogInit: - Physical RAM available (not considering process quota) ...

[CrashReport] Mac crash - UE4Editor-Slate.dylib!FSlateEditableTextLayout::FTextInputMethodContext::GetSelectionRange()

UE - Platform - Apple - Aug 15, 2017

This is a trending Mac crash coming out of the 4.17.0 release, but also seems to have occurred in 4.16. Users have not provided any descriptions of their actions when the crash occurred. The callst ...

Crash when opening a texture or editing its properties after stopping a preview in the material editor

UE - Rendering - Architecture - Materials - Sep 5, 2025

When a texture asset has certain properties edited, its PostEditChangeProperty() method calls to UTexture::NotifyMaterials(), which triggers a recompilation of materials that reference it in their m ...

Camera behavior during "Orbit Pan Mode" (Alt+MMB+Drag) is wrong while piloting an actor

UE - Editor - Developer Usability - Nov 18, 2025

In the Level Editor, dragging the mouse while the "Alt" key is pressed performs one of the "Orbit" movements: OrbitRotation, OrbitPan, OrbitZoom. The same can be done while Piloting an actor. Howev ...