attached video below if you are unsure of repro ...
This might be related to [Link Removed]. ...
If the persistent level is open and a user attempts to open a sublevel that contains a navmesh, the editor will freeze and then crash. Frequency: 3/3 Crashreporter: N/A ...
Switch between levels in the content browser caused a crash while loading the level. Project On Google Drive: [Link Removed] ...
Attempting to open a map through the content browser will crash the editor if that map is opened as a sublevel or the currently opened map through the world composition browser. Frequency: 2/2 Cr ...
deleting the code "&& SimulationStages[i]->bEnabled" in UNiagaraEmitter::GetScripts will bypass the problem [Image Removed] ...
Mousing over a softclasspath pin from a struct while debugging a Blueprint can lead to a crash. ...
BRANCH: MAIN CHANGELIST: 2322258 PLATFORM: Windows DESCRIPTION: When using a texture sample with the MipValueMode to MipLevel or MipBias with a value of 4 or higher will cause a crash. ...
On Android, loading a Level Sequence fatals in the async loading thread: Assertion failed: (NewValue & ~PAYLOAD_Bits) == 0 MovieSceneNumericVariant.cpp:133 Unable to store a pointer outside of a ...