Auto-Save failing, pulling old saves and blocks users from continuing

UE - Editor - May 15, 2023

Reporting an issue where are users are getting prompted to auto-save, but then it appears to fail and asks them to manually save. They're being prompted with outdated save files, but get stuck in a ...

A GeometryCollection that was broken and is going through shrinking will reset the size of its particles if a second level is broken

UE - Runtime - Deformable - Oct 18, 2024

Might relate to issue [Link Removed] In Progress - "The Remove-On-Break feature, set on Fracture Mode on Geometry Collectio ...

Crash when editing details of an AI Perception Component's Senses Config field

UE - Gameplay - Blueprint - Mar 2, 2016

If a custom AIController class defines an AISenseConfig_Sight pointer, creating a blueprint of this class and attempting to edit values in the drop down for the array elements causes the editor to c ...

Crash can occur when calling GetSkinnedVertexPosition on a skeletal mesh with a slightly different bone hierarchy than the skeletal mesh whose skeleton it is using

OLD - Anim - Apr 12, 2017

MDW: In progress (Dev-AnimPhys CL 3392820) When calling GetSkinnedVertexPosition on a skeletal mesh that uses the same skeleton as a different skeletal mesh with a slightly different bone hierarchy ...

If using SetAlignmentInViewport in Construct, the value with it is ignored

UE - AI Workflows - UI Systems - UMG - Jan 27, 2023

If SetAlignmentInViewport is called in the UMG Construct, it is ignored internally. This is due to a change that came in 5.1, so it worked fine in 5.0. First, when the Set Alignment in Viewport nod ...

Unreal Insights - GPU Timers don't show on Graph

UE - Metaverse - Profiling Tools - Oct 27, 2023

From Customer: UE 5.3 update broke Unreal Insights adding GPU timers into graph tracks. Debugging the code and cross checking with github/p4v I guess it broke in this revision: Timer graphs no ...

Crash when destroying a geometry collection actor

UE - Simulation - Physics - Aug 7, 2020

When an actor with geometry collection is destroyed, the engine doesn't remove elements from array in the ChaosSolver So illegal references occurs. Removing element with following quick fix code ...

Launching QAGame for HTML5 creates an 'uncaught exception: out of memory'.

UE - Platform - Mobile - Jan 18, 2017

Launching onto HTML5 opens the browser to Uncaught Exception: out of Memory After running it on a 64-bit browser, the following is printed:uncaught exception: abort("Cannot enlarge memory arrays. E ...

[CrashReport] UE4Editor_SlateRHIRenderer!FSlateRHIResourceManager::GetShaderResource() [slaterhiresourcemanager.cpp:525]

UE - Editor - UI Systems - Slate - Nov 2, 2017

This is a trending crash coming out of the 4.18 release, and may be a regression. Users have not provided any descriptions of their actions when the crash occurred. Jiras for similar callstacks in ...

[CrashReport] UE4Editor_Core!FText::FText() [text.cpp:165]

Tools - Jan 12, 2017

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...