Play options menu vanishes sometimes

UE - Editor - Applied Usability - Oct 8, 2024

There seems to be something wrong with how we close menus and submenus as submenus are opened and closed based on mouse interaction. In particular, we seem to sometimes close the whole menu hierarch ...

Changing a push model property without marking it as dirty can cause desync when the actor goes in and out of dormancy

UE - Networking - Oct 4, 2024

When the actor goes out of dormancy, it will replicate its push model property, even if it hasn't been marked as dirty. In this case, it seems the value of the property is not written to the shadow ...

Subsurface Scattering Checkerboard with SceneColourFormat 3 (High Scalability) leads to a visual artefact when temporal upscaling is in use

UE - Graphics Features - Sep 30, 2024

Primarily visible at very low internal resolutions (25-33%), the SSS checkerboard with an RGB scene colour format (r.SceneColorFormat 3) causes a double-image artefact both internally and on the sil ...

Retargeting Retain Additive Flags option keep reference to the original sequence in additive settings

UE - Anim - Rigging - Retargeting - Sep 24, 2024

Asset Details > Additive Settings when retargeting are copied over but reference to the animation sequence that was used in the original is kept. Batch retargeting process correctly identifies that ...

Iris - Fast Array ItemMap is empty in PostReplicatedAdd

UE - Networking - Iris - Sep 17, 2024

With Iris enabled, the ItemMap is populated correctly only on the next frame, but it is empty during the callback. This differs from the behavior of the current system, where the ItemMap is populat ...

Default subobject of dynamic component skips initial replication

UE - Networking - Sep 11, 2024

Because the component's subobjects are replicated before the component, the content block for the subobject is received before the component has been created on the client. Since this subobject is c ...

Server only network emulation settings applied to client on travel

UE - Networking - Sep 4, 2024

It looks like the "Server Only" emulation settings are being applied to the client after a travel. When doing a server travel with the TRAVEL_Relative travel type, the NextURL created in AGameModeBa ...

FDateRange cannot be declared as UPROPERTY

UE - CoreTech - UObject - Sep 4, 2024

Unlike other range wrapper structs, such as FFloatRange, marking a FDateRange as a UPROPERTY results in the following error: error : Unable to find 'class', 'delegate', 'enum', or 'struct' with nam ...

Ray traced shadow appears for translucent material after LOD change

UE - Graphics Features - Ray Tracing - Aug 21, 2024

When ray-traced shadows are enabled, the shadow for a completely translucent mesh appears when the LOD changes based on distance. ...