Camera modifier blueprint used in another blueprint crashes editor (Assert failed in edit condition code in details panel)

Tools - Oct 14, 2019

Changing the default values inside of a camera modifier blueprint when referencing it in another blueprint results in a crash. Tested in 4.21, 4.22, 4.23 and 4.24 ...

If you add a cluster to another level to create HLOD and open a hierarchical outliner at the original level, the original level crashes.

UE - World Creation - Worldbuilding Tools - HLOD - Feb 28, 2018

Please check the attached file. https://udn.unrealengine.com/questions/417308/hlod-%E3%82%92%E4%BD%9C%E6%88%90%E3%81%99%E3%82%8B%E3%81%9F%E3%82%81%E3%81%AE%E5%88%A5%E3%83%AC%E3%83%98%E3%83%AB%E3% ...

UE5 Main - Editor crashes when creating a Data Table

UE - Editor - Workflow Systems - Feb 14, 2022

Doesn't occur in UE5 Release or UE4.Can't attach logs/crash information I'm encountering an RHI crash within UE5 Main at the moment. This issue seems to be caused by a commit from last year that ...

Ensures for Pixel and Vertex Shaders occur when running TM-ShaderModels with -onethread

UE - Graphics Features - Jan 20, 2017

Two ensures fire when opening the TM-ShaderModels Map in QAGame with the -onethread argument. The callstacks look identical with the exception that one is for a pixel shader and the other is for a v ...

Editor crash on BP recompile with custom FRuntimeFloatCurve variable

UE - Gameplay - Blueprint - Nov 13, 2017

When a class contains a FRuntimeFloatCurve variable, compiling a blueprint of the class causes the editor to crash once a key has been added to the curve and selected Regression: Yes, the provided ...

[CrashReport]UnrealEditor-Core!FNamedTaskThread::ProcessTasksNamedThread(int,bool) [TaskGraph.cpp:760]

UE - Graphics Features - Feb 13, 2023

Generated from CrashReporter ...

Fbx Importer: Need to clamp incoming vertex color

UE - Editor - Content Pipeline - Import and Export - Jan 30, 2023

Assert when toggling RHIThread

UE - Rendering Architecture - RHI - Oct 12, 2023

FCPXML export is off by one frame

UE - Anim - Sequencer - Feb 10, 2021

It looks like FCPXML is off by one frame for the MRQ export. For the old movie scene capture tool, it appears correct. ...

Spawn actor of class does not work in packaged game

UE - Gameplay - Blueprint - Jul 1, 2015

Spawn actor from class does not work when playing in a packaged game. ...