Crash compiling a blueprint after changing a Text variable to String, while the Details panel are visible

UE - Gameplay - Blueprint Editor - Jul 29, 2020

Crash occurs when the user changes a Text variable to a String while the Details panel is displaying its properties, and then compiling. Crash does not seem to occur if the Details are not visible. ...

Crash on setting Max. Texture Size with Non Power of 2 Texture

Tools - Mar 16, 2015

Also Reproduced in Main Promotable-CL-2479729 After importing and saving a texture which is non power of 2 and not an hdr texture, when you set the Maximum Texture Size in the Texture Editor's Comp ...

Crash Occurs When Using Invalid HideCategories

UE - Gameplay - Blueprint - Aug 8, 2016

The licensee is experiencing a crash when using UCLASS(HideCategories = (Activation, LOD, Collision, Rendering, TextureStreaming, Lighting, Mobile, Transform, Physics, Tags)) This crash occurs afte ...

Editor Crashes on Startup After Enabling Forward Shading When r.LightPropagationVolume=1

UE - Graphics Features - May 4, 2018

If r.LightPropagationVolume=1 in ConsoleVariables.ini, enabling forward rendering and then restarting the editor results in a crash. This occurs in 4.18.3 and 4.19.2. ...