A project does not cook with actors containing ModularSynth component. The error is a follows UATHelper: Packaging (Windows (64-bit)): Cook: LogWindows: Error: begin: stack for UAT UATHelper: Pack ...
Swapping the C++ Root Component from a Child BP class, pressing Save, Compile, but not Saving afterwards, will leave the Root Component in a locked state, meaning the it cannot be viewed or edited i ...
Opening the maps from the Soul: City asset pack on Linux causes a crash. This seems to be rendering related. It was originally reported as a Vulkan specific issue but we've reproduced it without Vul ...
When working on the level editor viewport or testing on PIE, the visual appearance of additive/translucent lit materials changes significantly (and abruptly) when varying the camera FOV or the viewp ...
If a variable in a blueprint is the same name as a referenced variable from another blueprint, using "find references" on the local variable will return references to both the local and the external ...
When using material attribute layers in a material layer setup, there is a potential discrepancy in the number of VT Lookups presented in the material instance's Platform Stats. When the same textur ...
Currently, using the string "None" as a hierarchical node identifier inside a Gameplay Tag (for example "A.B.C.None.D.E.F") is not disallowed by the engine, but results in some incorrect behaviors. ...
Users custom AI project crashes if anything is Built. (All, Lighting, Geometry, etc.) The project can be played but receives a message during play that the Navmesh needs to be rebuilt. ...
Blueprint Interface functions have no duplicate/copy context menu but still shortcut (Ctrl+W) is working and making duplicated arguments. ...
There is a scenario where delta struct serialized fast arrays can replicate changes that introduce additional elements to the array, but without changelists containing the new data. This needs furt ...