[CrashReport] UE4Editor-ApplicationCore.dylib!invocation function for block in FMacApplication::DeferEvent()

UE - Platform - Apple - Dec 1, 2017

This is an infrequent Mac crash in 4.18.1. Users have not provided any descriptions. Callstack from Log2017.11.27-02.08.07:839][947]LogMaterial: Missing cached shader map for material FLightmassMat ...

Editor crashes while sculpting landscape heavily covered in foliage

UE - LD & Modeling - Terrain - Landscape - Mar 30, 2016

Sculpting a landscape densely covered in foliage crashes editor after freezing. Frequency: 2/2 crashreporter: N/A Additional CrashReporter - [Link Removed] ...

Deadlock when running an asset validator commandlet with async skeletalmesh build

UE - Editor - Content Pipeline - Asset Build - Mar 10, 2023

[External Code]   UnrealEditor-Core.dll!FEventWin::Wait(unsigned int WaitTime, const bool bIgnoreThreadIdleStats) Line 1515 C++   UnrealEditor-Engine.dll!FAsyncTaskBase::WaitCompletionWithTimeout( ...

Property won't be force synced when re-enabling replication.

UE - Networking - Mar 21, 2017

It seems like if replication is re-enabled for a given property, its state should be force synced (depending on replication conditions). Otherwise, the state will remain "out of sync" for an indeter ...

Crash when placing a native UserWidget in a panel within another UserWidget

UE - Editor - UI Systems - Oct 7, 2019

The engine crashes when trying to initialize a native UserWidget within another widget. This happens because UUserWidget::GetSlotNames gets called before the widget tree is initialized, and we don't ...

Error: FAsyncPackage::LoadImports for <some asset>: Skipping import PaperTileMap /Script/Paper2D.Default__PaperTileMapActor:RenderComponent.PaperTileMap_0, depends on missing native class

UE - Gameplay - Blueprint Compiler - Jun 30, 2020

User reporting seeing this error start appearing in 4.25.1 (possibly 4.25.x, unsure if they were previously testing on 4.25.0 or not). It appears 'benign' as the expected data still gets loaded, bu ...

FTabManager::FindPotentiallyClosedTab Crash Due to Invalid Array Indexing

UE - Editor - Workflow Systems - May 25, 2023

As you can see from the above callstack it appears that calling RestoreArea can call FindPotentiallyClosedTab again higher in the stack, which can Remove() an entry from CollapsedDockAreas- this cau ...

Assertion occurs when undoing a Child State's unparenting from another Child State in AI State Trees, leading to a crash.

UE - AI - StateTree - Apr 15, 2022

Assertion occurs when undoing a Child State's unparenting from another Child State. Repro Rate: 5/5Assertion failed: false [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Slate\Public\Widgets\Views ...

Editor crash when Use Dynamic Material Instance is set to "True" on landscape

UE - LD & Modeling - Terrain - Landscape - Mar 23, 2018

Setting "Use Dynamic Material Instance" to true in the landscape details will cause the editor to crash. Reproduced in 4.19.0 CL 3944462 and 4.20 Main. This feature is not available in 4.18.3. ...

Doing a Rebuild in Visual Studio fails to compile

UE - Foundation - Cpp Tools - UnrealBuildTool - Apr 19, 2016

Attempting to use the Rebuild option in Visual Studio will fail to build the project. It instead produces a message that "Epic was unexpected". ...