Custom Items and Inventory can appear enabled while actually being disabled

UE - Gameplay - Systems - Jun 10, 2026

Toggling the Custom Items and Inventory setting and then closing the editor without saving can lead to a mismatch between the Project Settings Custom Items feature and the IslandSettings object in t ...

Material Layers cannot be re-ordered by dragging in the Material Layer Parameters tab

UE - Rendering - Architecture - Materials - Jun 9, 2026

Material Layers cannot be re-ordered by dragging in the Material Layer Parameters tab even though there is UI for dragging the rows and the rows appear to be draggable. ...

Editor crashes when Material Layer visibility is toggled after removing a Material Layer in Parent

UE - Rendering - Architecture - Materials - Jun 9, 2026

When a Material Layer is removed from a Parent Material, the Parent Material updates correctly in the viewport, but any Child Material Instance do not update correctly in the viewport until the Chil ...

Adding/Removing a Material Layer on a Parent Material doesn't propagate to Children correctly

UE - Rendering - Architecture - Materials - Jun 9, 2026

When a Material Layer is added to or removed from a Parent Material the layer changes don’t automatically propagate to Child Materials correctly even if the Parent Material is saved. The Child mate ...

Toggling Material Layer visibility in Parent Material doesn't propagate to children

UE - Rendering - Architecture - Materials - Jun 9, 2026

When Material layer visibility is toggled on the Parent Material in a Material hierarchy, only the Parent’s layer visibility is affected, the children are not. Saving the Parent material has no effe ...

Sequencer - if you set the Take Separator to - rather than _ the New Take naming will mess up

UE - ACT Character - Sequencer - Jun 9, 2026

When using a non-default take separator (eg "-") the "New Take" option produces a malformed proposed name for the take. ...

World Bookmark can't be saved when a Private Data Layer is "collected" by the UDataLayerEditorState

UE - Engine Scaling - Streaming - Data Layers - Jun 9, 2026

The World Bookmark system cannot properly handle Private Data Layer. The current state can make them unusable since the Bookmark might not be saveable. ...

Open Formats: USD Export - USD Exporter does not export subsequence data from the master sequence

UE - VEI - Open File Formats - Jun 9, 2026

As described in the steps to reproduce, when exporting a selected binding somwehere in a sequence hierarchy into usd, the export yields an empty result when using 'selection only' option. The export ...

Nanite: unused VertexInterpolator node disables Opacity Mask (material renders opaque)

UE - Rendering - Architecture - Jun 8, 2026

On Nanite meshes, placing a VertexInterpolator node in a material graph without using it (unconnected, or routed through a disabled static switch) silently breaks the Opacity Mask and the material r ...

Mutable Dataless Generation - Regenerate Imported Models Crash

UE - Runtime - Mutable - Jun 8, 2026

Crash when working with Dataless Mutable content. When selecting meshes in the instance, there is a crash in RegenerateImportedModels. ...