Spin Box delta does not appear to affect how the spin box increments through its values when clicking and dragging with the mouse

UE - Editor - UI Systems - May 12, 2017

Spin Box delta does not appear to affect how the spin box increments through its values when clicking and dragging with the mouse. The spin box appears to increment/decrement by more or less dependi ...

Changing preview mesh appears to affect initial transforms of all control rigs in level viewport

UE - Anim - Rigging - Control Rig - Apr 16, 2024

It seems that switching the preview mesh in the control rig editor is affecting the initial transforms in the hiearchies of related control rigs in the level viewport.  This seems to be due to the c ...

Preview weight on Landscape Layer Sample affects Grass Output on landscape disregarding layer info

UE - Graphics Tools - Terrain - Landscape - May 10, 2022

Preview weight on Landscape Layer Sample affects Grass Output on landscape disregarding layer info Repro Rate: 3/3 Tested this in //UE4/Release-4.27 @ CL#18319896 and the issue did NOT occur there ...

Display 1.2 bouncing ball has a typo in the Math Hall of ContentExamples

Docs - Samples - Sep 19, 2016

Just a typo that needs to be fixed. ...

Cooked materials and material instances size have doubled when upgrading from 5.1.0 to 5.2.0

UE - Rendering Architecture - Materials - Jul 18, 2023

UDN: [Link Removed] A UDN customer has observed that their cooked materials have doubled in asset size going from 5.1 to 5.2. We need to investigate this is only a local issue on their side and no ...

Distances do not match on display 2.6 of the Math_Hall in ContentExamples

Docs - Samples - Sep 22, 2016

This could be a rounding error but if they are both representing the same distance they should match. Maybe truncating a few decimal places and rounding could work. ...

Certain particle effects in ContentExamples pause when looked at on Mac with Metal

UE - Platform - Apple - Aug 20, 2016

Certain particle effects in ContentExamples stop playing when looked at from a specific angle. The affected demos are 2.1, 2.4, 2.5, and 2.7 Seen on an Nvidia MacbookPro and AMD MacPro Does not o ...

LevelSnapshots affect level visibility when restoring snapshot

UE - Virtual Production - Tools - Level Snapshots - Nov 2, 2023

Slack thread [Link Removed] ...

//UE5/Main - UE.EditorAutomation(RunTest=Physics) Win64 - CableActor_CableCameraActor6 and 2 tests failing due to cable actor disappearing

UE - Graphics Features - Feb 22, 2021

### The following test(s) failed: ##### BasicCableComponentMaterials: Project.Functional Tests./Game/Tests/Actor/CableActor.BasicCableComponentMaterials * LogAutomationController: Error: S ...

When a fixed delta time step of 0.02 or higher is used with some skeletal mesh objects, rotational forces applied using AddTorque have no affect on the skeletal mesh.

UE - Simulation - Physics - Jan 27, 2015

Using AddTorque to apply a rotation to a skeletal mesh does not always provide the expected results if a fixed time step is being used. When doing this to the Owen character in the Content Examples ...