Landscape component's LODBias settings is ineffective

UE - Graphics Tools - Terrain - Landscape - Jan 7, 2025

[Image Removed] Jira Bot attaches conversation thread from Slack [Image Removed]Ryan Bickell – 2025-01-07 10:54:10 UTC Hello and happy new year! I'm messing with the Landscape component LODBias sett ...

Custom Water Body does not work with its own Distance Culing

UE - Graphics Tools - Terrain - Water - Sep 14, 2023

WaterBodyCustom seems not to work with Distance Culling settings on its own actor, either Draw Distance/Never Distance Cull or Allow Cull Distance Volume.  It only can be controlled by the CullingD ...

Actors in always loaded sublevels are not immediately recorded into replays

UE - Networking - May 24, 2024

In FReplayHelper::ReplicateActor, we check Connection->ClientHasInitializedLevel(Actor->GetLevel()) to see if the actor should create a channel or not. However, the DemoNetConnection does not have a ...

Issue when turnning a character into ragdoll using PhysicsControlComp with async physics

UE - Anim - Synthesis - Jul 16, 2024

When turnning a moving character into ragdoll, it freeze a bit with TickPhysicsAsync on. If we log the character's pelvis position, it seems jump backward in the first few ticks. Also, it only happ ...

Landscape visualizers don't work on nanite landscape

UE - Graphics Tools - Terrain - Nov 24, 2025

Landscape visualizers do not work on Nanite Landscapes. Also tested in //UE5/Main/, CL: 48569009 The licensee has provided a patch file with a potential fix. ...

Runtime Virtual Texture rendering can allocate more FRDGBuffers than expected

UE - Rendering - Architecture - Dec 10, 2024

When rendering runtime virtual texture pages without throttling (when r.VT.MaxUploadsPerFrame is high or during Movie RenderQueue captures) the number of FRDGBuffers allocated by the Render Graph Bu ...

JsonObjectToUStruct removes _ClassName from input FJsonObject, breaking repeated deserialization

UE - Foundation - Mar 18, 2026

FJsonObjectConverter::JsonObjectToUStruct removes _ClassName from nested JSON objects during deserialization. Removing Obj->RemoveField(ObjectClassNameKey) from ConvertScalarJsonValueToFPropertyWit ...

Visual Noise on Thin Translucent materials with a Directional Light

UE - Rendering - Graphics Features - May 30, 2023

Regression in testing This occurs with hardware and software ray tracing, as well as moveable and static lights This occurs regardless of anti aliasing. This was tested with DX12 ...

Blend Stack node doesn't have a valid FDeltaTimeRecord

UE - Anim - Runtime - Apr 19, 2024

The blend stack node doesn't generate any values for its DeltaTimeRecord.  This can be tested with the fix for [Link Removed] ...