Crash when changing the Codec in a curve compression setting

UE - Anim - Runtime - Nov 15, 2021

The crash will occur when changing the Codec in a curve compression setting. This is a regression do it not happening in 4.26.2.. ...

Datasmith incorrectly imports 3Dxml files

UE - Editor - Content Pipeline - Datasmith - Importer - Apr 1, 2022

Datasmith incorrectly imports 3Dxml files. In 4.27 and Early Access 2 the file imports correctly. ...

Property Editors fail to select assets within paths containing valid non-alphanumeric characters

UE - Editor - Workflow Systems - Sep 20, 2024

Property Editors for asset types allow you to drag assets from the Content Browser into them, or to make a selection using an Asset Picker widget. Some examples would be selecting Static Meshes or M ...

When loading a new level, a variable of the subclass of type is reset to null in the classes inherited from UGameInstance or UGameInstanceSubsystem

UE - Foundation - Data Pipeline - Cooker - Dec 1, 2022

Reproduced 3/3 times, issue does not occur in //UE5/Release-5.0 - CL 20979098 Binary. Confirmed Regression. It's only in packaged & quick launched builds that this occurs; PIE works as normal. ...

Crash upon launching packaged game with nativized blueprints that include Add Child Actor Component node with a class already set

UE - Gameplay - Blueprint - Jun 14, 2017

When using the Add Child Actor Component node with a class set on the node with Blueprint Nativization enabled, the packaged game crashes upon launch. A workaround for this is to leave the class bla ...

Particle memory can be corrupted leading to a crash

UE - Foundation - Core - Jan 7, 2019

Crash occurs when building lighting on Mac

UE - Graphics Features - Jan 4, 2017

The Unreal Editor will crash whenever you try and build lighting. Crash does not occur in: 4.14.2 - 3241561 ...

Undo rename of Anim Curve in Anim Curves tab duplicates that curve

OLD - Anim - Jun 12, 2017

Undoing the renaming of an Anim Curve in the Anim Curve tab causes the curve to be duplicated. Not a regression from 4.16.2. ...

Automotive Photo Studio Template project renders custom render passes incorrectly

UE - Editor - Content Pipeline - Datasmith - Importer - Dec 19, 2019

Renders with a custom render pass from the level in the Automotive Photo Studio Template are incorrect. They appear to be affected by auto exposure.  ...

Shader Complexity not working correctly on Deferred Decals

UE - Graphics Features - Sep 3, 2020

If you place a deferred decal in the world and then set the view mode of the viewport to "Shader Complexity", the decal doesn't affect the complexity value. ...