No arm64 folder exists in plugins leading to an Error when packaging plugins

UE - CoreTech - Nov 16, 2022

Regression: Checked in UE5/Release-5.0, the folder is missing from the plugin as well. This issue appears to be a problem with packaging the plugin itself, rather than packaging a full project. Pac ...

Dragging a BP variable into a category can produce inconsistent results

UE - Gameplay - Blueprint Editor - Jan 18, 2019

The drag-onto-category operation is assigning the prettified category name, not the actual category name, resulting in variables that are not actually in the same category, even though they appear t ...

[CrashReport] UE4Editor_CoreUObject!UObjectProperty::SerializeItem() [propertyobject.cpp:39]

UE - Gameplay - Blueprint - Apr 19, 2016

This Jira was created from CrashReports submitted by the public due to the high number of occurrences. Descriptions from users are provided below. Error message: Access violation - code c0000005 ( ...

Create staticmeshnode or instancedstatic mesh node logs FNetGUIDCache warning in editor

UE - Networking - Jan 3, 2019

The behavior in question involves a warning that FNetGuidCache gives when an Actor's construction graph adds a static mesh component, and a multiplayer session with 2 players is simulated in PIE.(Pl ...

Touch position return wrong value if the orientation of the terminal is changed after startup

UE - Platform - Mobile - Jan 26, 2022

Touch position return wrong data on Pixel 6 and Android 12. it does not occur unless the device is rotated from the initial state. As far as I investigate, the touch position only return data from ...

Split screen - Player 2 doesn't receive input when created with Create Local Player node

UE - Gameplay - Input - Jan 4, 2023

This is a regression. Tested in //UE5/Release-5.0 CL20979098. Split screen extra controllers ignored when using Create Local Player node. May just be Enhanced Input related. ...

[CrashReport] UE4Editor_Slate!FSlateApplication::RoutePointerMoveEvent() [slateapplication.cpp:5195]

UE - Editor - UI Systems - Slate - Jun 28, 2017

This is a longstanding crash that occurs with low frequency, but has affected over 200 users. One user describes that this occurred while packaging a project, although other users have not provided ...

[CrashReport] Crash related to launching Tutorials - UE4Editor_Core!FText::FText()

Tools - Jul 5, 2017

This is a common crash occurring in the 4.16.2 release. Records indicate this has also occurred in 4.16.0 and 4.16.1, but with less apparent frequency. User DescriptionsJust downloaded, clicking ...

Camera bookmark modifications are not saved unless it is a new bookmark

UE - Editor - Workflow Systems - Dec 2, 2022

This is not a regression. Tested in //UE5/Release-5.0 cl20979098. Camera bookmark modifications are not saved unless it is a new bookmark. From the user reporter: "FBookmarkTypeToolsImpl.CreateOrS ...

[CrashReport] Assertion failed: !PinRef->bWasTrashed - UEdGraphPin::SerializePin()

UE - Gameplay - Blueprint - Sep 8, 2017

This is a common and longstanding crash that has affected more than 200 users since at least 4.15. This crashGroup was previously associated with [Link Removed], but that specific repro case has be ...