When a post process anim Blueprint that uses a virtual bone is used in the Skeletal Mesh and the virtual bone is deleted from the skeleton, crash occurs -The Post Process Anim Blueprint is set in ...
Adding more than two custom Volume classes to a plugin results in any project that includes that plugin crashing when opening it in the Editor. There does not appear to be a problem with adding thre ...
Moving the contents folder for the Dynamic Clocks marketplace asset crashes the editor immediately. Frequency: 5/5 CrashReporter: [Link Removed] ...
Upon force deletion of a BP asset still referenced in memory an ensure is hit. ...
Editor crashes when building a level containing landscape if Preview Rendering settings are set to Default High End Mobile. This is a regression. This is working on 4.16 3-3561208 This is not wor ...
The user's project is crashing during compilation of one of their character blueprints. We have not been able to reproduce this issue in a clean project, as the repro steps are unknown outside of t ...
Crash when compiling BP (containing user defined struct + object reference) after adding variable. ...
REGRESSION: Yes, the crash does not occur in 4.18. A crash occurs when the user force deletes an actor blueprint that is being used as a child actor component in another blueprint that's in the lev ...
Child Actor Component outputs error when child class is set to empty using blutility I attached repro proj. ...