Blueprint compile is crashing in a BP with a large number of macros ...
REGRESSION: No, occurs in 4.17 (doesn't repro in 4.16 because orphaned pins wasn't a feature) Crash occurs when the user attempts to use a struct containing a deleted struct in a blueprint. ...
Clearing the texture field in the SubUV Animation after creating it from a texture in the content browser will crash the engine. ...
Editor crashes when adding or adjusting functions within character blueprint. Frequency: 5/5 Crashreporter: N/A Note: Does not reproduce on a new character blueprint, this seems limited to a cha ...
The editor is crashing after closing the TM_Landscape level This is a regression from 4.15.2 ...
Project crashes when auto save completes after copy/pasting emitters multiple times in a system Encountered same crash testing Blend_Attributes_System and ExpressionsExample_System. Doesn't seem to ...
When using a BP with component instance static mesh that is added via the construction script, when using the build button in the toolbar to build lighitng and geometry everything will work correctl ...
If a sublevel is duplicated and contains a landscape, the editor will crash when the duplicate level is added to the persistent level as a sublevel. Frequency 4/4 Regression (yes) issue (does not ...
Was reviewing test cases for new Bloom feature and was looking at different actors that make use of PP. Happened to select a Camera Actor and Cinematic Camera actor at the same time which led to thi ...
Converting a landscape to a blueprint immediately crashes the editor. Frequency: 2/2 ...