Crash with Assertion failed shortly after launching packaged First Person CPP project on Oculus Mobile - Referencing SparseArray.h:86/87

UE - Platform - XR - Apr 30, 2019

The following assertion throws after the project crashes when playing on the device: Assertion failed: Index < GetMaxIndex() [File:D:/P4Workspaces/Switch_3/Engine/Source/Runtime/Core/Public/Contai ...

HLOD Build crashing when building nanite for mesh with 2 material having the same parameters

UE - World Creation - Worldbuilding Tools - HLOD - Dec 2, 2023

From Licensee: Catching the exception with debugger allowed us to find a list of materials on the hlod mesh on which the error occured and we were then able to link it to one of our meshes causing ...

Adding a new macro to a Blueprint Macro Library after renaming the first macro causes a crash

UE - Gameplay - Blueprint - Mar 17, 2022

It seems the editor crashes when adding a new Macro to a Blueprint Macro Library. This only occurs if you rename the macro that gets automatically created when you open the macro library to somethin ...

FLiveCodingModule::StartLiveCoding() unsafe access of FModuleManager::Get().OnModulesChanged()

UE - Foundation - Cpp Tools - Live Coding - Dec 19, 2023

A user has reported a failing ensure in FMRSWRecursiveAccessDetector::AcquireWriteAccess(), a race condition that has a small chance of happening when launching the editor. FLiveCodingModule::Start ...

GeometryScript_TextureUtils.sample_texture2d_at_uv_positions in python

UE - Graphics Tools - Modeling Tools - GeometryScripting - Nov 17, 2022

Licensee- "GeometryScript_TextureUtils.sample_texture2d_at_uv_positions does not work in python. The uvlist becomes nullptr from python to C++. BP is working fine." ...

Build All Levels fails with duplicate level instances

UE - World Creation - Worldbuilding Tools - Level Instances - Jan 24, 2024

iPadOS AR App Crashes when ARKit's "Use Scene Depth for Occlusion" is Enabled

UE - Platform - XR - Dec 13, 2024

Does not crash in 5.4 on same hardware so looks like a regression. Attached Unreal logs indicate source of critical error: 'FARKitCameraOverlayMobilePS' shader uniform expression set mismatched sh ...

The Difference node no longer updates after the first call

UE - Gameplay - Blueprint - Mar 16, 2017

The Difference node no longer updates after the first call. It appears to save the values passed into it on it's first call Note Possible workaround: If a clear node is used on the difference node ...

Launch on fails during staging with a SafeCopyFile Exception for MfMedia.uplugin

Tools - Jan 10, 2017

Was able to repro this on machines with and without machines set up for Xbone testing. ...