Incorrect mesh offset behavior when playing a forward start after following "Adapting Lyra animation to your UE5 game"

UE - Anim - Gameplay - Oct 13, 2022

See the answer in the UDN: [Link Removed] We may want to update the blog post with a suggested fix, or wait until the automatic root offset tech is production ready. ...

An added Static Mesh component with Mobility set to Static disappears at run time if the Actor is moved

UE - Gameplay - Blueprint - Jan 3, 2023

This is not a regression tested in //UE5/Release-5.0 CL20979098 An added Static Mesh component with Mobility set to Static disappears at run time if the Actor is moved. ...

Crash occurs after setting Small Font to a Font then launching in Stand Alone as the Client

UE - Editor - UI Systems - Slate - Jan 19, 2023

This is not a regression. Tested in //UE5/Release-5.0 CL20979098 Crash occurs after setting Small Font to a Font in the Project Setting then launching in Stand Alone as the Client. ...

GPU particles disabled on Quest

UE - Niagara - Feb 9, 2024

GPU particles were disabled on Quest 1 due to a compute issue. We need to validate / fix issues for Quest 2 / Quest 3. Reported in [Link Removed] ...

Poor Vulkan RHIThread performance in Development builds on some Android

UE - Platform - Mobile - Dec 10, 2024

Community-attempted workaround received in [Link Removed] Correct fix submitted to 5.6 FNMain in [Link Removed] which needs integrating into 5.5.3. ...

Crash upon attempting to compile a blueprint while Git source control is active

If a user connects to source control through the Git plugin and creates a repository, when they try to compile a blueprint, they can sometimes crash ...

Android ETC2 Debug Builds Crash on Startup

UE - Platform - Mobile - Sep 9, 2020

Android apps build with the debug configuration on ETC2 will crash on launch. ...

Custom animation node in game module fails to load in -game or packaged project

OLD - Anim - Oct 29, 2015

Not sure if this is an Animation or a Core issue, but a runtime Anim Node will not load properly with "-game" or in a packaged build. The developer that made this sample read this blog post: [Link ...

Project debug symbols are no longer included in crash reporter callstacks.

UE - Foundation - Core - Jun 15, 2015

Project debug symbols are not appearing in crash reports in 4.8. In 4.7.6, these symbols would be included in the crash reports, but in 4.8 these lines have no information other than the project nam ...

Opcode shader compilation error when using a TextureSampleParameterCubeArray node with hardware ray tracing enabled

UE - Graphics Features - Ray Tracing - Mar 31, 2025

Materials containing a cube array texture sampling node will not compile when hardware ray tracing is enabled. The shader compilation error indicates that an invalid op code was used: "Opcode Sample ...