Using the Fill Data Table form CSV File node causes a crash when in a packaged project. ...
Crash when rendering cinematic in a Separate Process without "-NoLoadingScreen" cmd argument. Occurs in 4.12 and 4.13 in both Matinee and Sequencer Error message: Assertion failed: SizeX > 0 && S ...
A user has reported that when using the Scene Outliner in a large map that has many actors and nested folders in the Outliner, deleting a folder that has subfolders from the Scene Outliner with Dele ...
When declaring a delegate that takes another delegate as the variable type for one of its parameters, UHT will crash when attempting to compile the code. ...
If a radial force component applies force to a BSP the editor will crash. The radial force will need to be set to affect world static objects. ...
Enabling Display Device Model in a motion controller with no VR device setup will cause the editor to crash ...
With ray tracing turned on, clicking on the isolate material option next to a material slot on a skeletal mesh with more than one material slot, causes the editor to crash. Found in 4.22 CL# 7053647 ...
Adding a child actor component of type Documentation Actor to a blueprint, then adding that blueprint to a level and saving will cause the editor to crash upon re-opening the map. CrashReporter: N ...
After reparenting a blueprint and inherited components from the previous parent are removed, trying to give a new component the same name as a previous component causes a crash inside UObject::Renam ...
Importing an FBX into an empty camera animation sequence crashes the editor. The import seems to fail when trying to add a camera cut track. Exporting an fbx from a camera animation sequence, deleti ...