After installing the UnrealVS version that arrived with 5.3. I can no longer use CompileSingleFile. It does however work on the Lyra project. One difference I notived, however, is that Lyra seems to ...
After the second recording time, the event listener registration in FGeometryCollectionCacheAdapter::InitializeForRecord is skipped. Here is a workaround :// We only need to register event handlers ...
This is a common crash affecting users on Mac and Windows. User Descriptionsremoving empty execution pins from sequence node Source Context 3952 void FBlueprintEditor::OnRemoveExecution ...
Crash occurs when the user triggers the SetScalarParameterValueOnMaterial function node. ...
Some users are experiencing a crash when converting their project from 4.7 to 4.8. From user reports it appears to be affecting those who have added code to their projects and created blueprints bas ...
UE4Editor does not open on Ubuntu 15.10 due to the following error: [2015.11.04-16.19.35:974][ 0]LogOpenGLShaderCompiler:Error: Bad hlslcc header found! Missing '#'!Error in `./UE4Editor': free(): ...
When using a Direct Capsule Shadows on a skeletal mesh with a Stationary Point light, depending on the point lights placement, light source radius, and nearby surfaces will cast the shadow on the op ...
Macro libraries try to support guid-based renaming: when a specific macro is renamed blueprints using the old name will automatically point to the new name and work properly. However, this fixup hap ...
Intel reported GPU crashes on their hardware caused by divergent group barriers in ScreenProbeConvertToIrradianceCS:[numthreads(THREADGROUP_SIZE, THREADGROUP_SIZE, 1)] void ScreenProbeConvertToIrra ...
If "bDoFastBuild" is enabled on a Static Mesh asset, in-editor it will never be able to have Nanite data built for it, preventing the Static Mesh from using Nanite. There is no way to fix this issu ...