GPU particles were disabled on Quest 1 due to a compute issue. We need to validate / fix issues for Quest 2 / Quest 3. Reported in [Link Removed] ...
I would like parity with legacy: 1) only one material 2) socket to be imported Box_Socket file imports same in legacy and interchange: it is just box and socket without collision. ...
Get VR Focus State will cause a crash if used without a HMD device on ...
A user has reported a problem where the directory that is output from FindAllPakFiles is not compatible with the StreamableManager::RequestAsyncLoad function and will cause a crash if using the two ...
Applying spline component to landscape via level blueprint crashes the editor. Frequency: 3/3 CrashReporter: [Link Removed] Regression (No) issue (does) occur in 4.10.4 ...
Moving an Actor using the Transform controls in the Details panel with Realtime disabled leaves the Widget in its initial location. Clicking off the Actor and then selecting it again restores the ...
The editor will crash if an array of interfaces is reset using the "reset values" button (yellow arrow) in the Detail's Pane of the editor. Frequency: 4/4 Crashreporter: N/A Regression? (No), is ...
Changing the mobility of a light component within a child component that of a parent blueprint and then entering PIE without compiling crashes the editor. Frequency: 3/3 Crashreporter: N/A Regres ...
If the user switches between two variable types in a struct while the default values are being shown then the editor will crash ...
If the user creates a new sequencer for the level that includes the player character and a shot track the editor will crash if a new camera is set as the camera for the shot track. ...