Ensures reparenting a child blueprint with a call to parent function in interface function

UE - Gameplay - Blueprint Editor - Oct 10, 2017

REGRESSION: Yes, does not occur in 4.17.2 Ensures occur when reparenting a child blueprint that has a Call to Parent Function in a function from a Blueprint Interface. ...

PIE captures mouse when "Game Gets Mouse Control" is disabled

Tools - Oct 31, 2017

When entering PIE, the mouse is captured by the viewport regardless of the "Game Gets Mouse Control" setting. Regression: No - Same behavior occurs in 4.17.2 ...

[CrashReport] UE4Editor_UdpMessaging!FUdpMessageProcessor::HandleSerializedMessageStateChanged() [udpmessageprocessor.cpp:548]

UE - Virtual Production - Nov 21, 2017

This is a common and longstanding crash that has occurred since at least 4.11. User DescriptionsI was just sitting around and it autosaved no source context available ...

Crash when duplicating multiple components at once

UE - Gameplay - Blueprint - Apr 4, 2019

When duplicating multiple components at once it appears to crash the editor. Regression: Yes, this appears to be working in the previous version of the engine (4.21.2-4753647) ...

Fractured Geometry Collection triggers a crash when colliding with an Animation Blueprint with a Rigidbody Node

UE - Simulation - Core - Sep 25, 2023

This is not a regression. Tested in //UE5/Release-5.2 CL26001984 The editor crashes when a physics asset of an animation with rigid body collides with geometry collection. ...

LevelSequenceActor sequencer loaded with DataLayer does not progress track when played

UE - Anim - Sequencer - Nov 1, 2023

In UE5.2, there seems to be a problem with the initialization of the reloaded LevelSequenceActor. SequencePlayer->Initialize is not called in  ALevelSequenceActor::InitializePlayer() and Tick regist ...

Rotator visual helper appears in local Presentation exports

TM - Tools - Nov 6, 2025

Reported in SF [Link Removed] The Rotator animator's visual helpers will be visible in locally exported Presentations when it should be hidden. This does not affect the Translator animator. ...

In Standalone mode, when reading world partition actor descriptors for BP actors, "bIsSpatiallyLoaded" receives its value from the native base class instead of the BP class, so BP actors are loaded/unloaded based on the wrong condition.

UE - World Creation - Worldbuilding Tools - World Partition - Oct 15, 2024

Consider an actor defined in C++ with "bIsSpatiallyLoaded" set to true (the default), and a derived blueprint that overrides "bIsSpatiallyLoaded" to false. Now consider an actor instance of that blu ...

Engine crashes when trying to remove unused bones from skeleton

UE - Anim - Runtime - Mar 10, 2021

Engine crashes when i try to remove unused bones. I have lot of things going on in those characters, they all share same skeleton. There are anim blueprints with control rig and pose drivers, there ...

Fire tower lights do not change when held down in StrategyGame on iOS

Docs - Samples - Aug 18, 2016

The fire tower charge effect is not working correctly on iOS. This was tested with an iPhone6S_6240 OS: 9.3.2 Does not occur on Android. Tested on Galaxy S7 ...