Packaged Game crashes when using blend space that was added from the context menu

UE - Runtime - Anim BP - Nov 16, 2021

Blendspace created within an animation blueprint from the context menu throws an assertion when packaged and ran. Only occurs in packaged projects. The blendspace will work correctly in PIE, and st ...

Mobile VR App Crash with Monoscopic Far Field and Multi-View enabled

UE - Platform - Mobile - Nov 23, 2018

Mobile VR (Oculus Go) App Crash with Monoscopic Far Field and Multi-View enabled Workaround: Do not use Monoscopic Far Field and Multi-View at the same time Also confirmed in 4.22 Main @ CL 45 ...

OnRep functions do not fire on the client

UE - Networking - Mar 15, 2015

OnRep functions do not fire on the client. Reproduced in 4.7.2 binary and Main (//depot/UE4/Promotable-CL-2478413) ...

Landscape Mode automatically turns on Game View in Viewport

UE - LD & Modeling - Terrain - Landscape - Oct 31, 2016

Landscape Mode automatically turns on game view in the level Viewport. Regression (yes) issue (does not) occur 4.13.2 ...

Need to update to libpng for Android; current one triggers security alert on Google Play

UE - Platform - Mobile - Sep 28, 2016

We are using libpng 1.5.2 which is triggering this alert from Google on Android apps: [Link Removed] Need to update the library. ...

Unable to go fullscreen in Standalone Game

Tools - Jan 5, 2017

Unable to make the Standalone Game window fullscreen with a console command or with Alt+Enter. This is a regression as this was not an issue in 4.14.2. ...

Editor Crashes when creating a function in Child Anim Blueprint

OLD - Anim - Mar 16, 2017

Editor Crashes when creating a function in Child Anim Blueprint. Regression: This issue did NOT occur in 4.13.2 Binary build ...

EDL in 4.15 may not be fully safe and should be disabled by default

UE - Foundation - Core - UObject - Apr 4, 2017

EDL may have some issues that are very hard to reproduce that's why we should disable it by default in 4.15.2. We will re-enable it in 4.16 ...

Ensure condition failed: !TagRedirects.Contains(OldTagName) Renaming Gameplay Tag twice

UE - Gameplay - Jul 6, 2017

It appears the ensure only happens once. Cannot get the ensure to happen once Project Settings is closed. This also occurs in 4.16.2 so it is not a regression ...

Editor is missing the Quick Feedback Message Bubble

Tools - Jul 12, 2017

The quick feedback message bubble is missing from the editor. It is also missing in asset editors as well This is a regression from 4.16.2 ...