Enhanced Input Gesture keys (Pinch/Rotate/Flick) never release after touch ends — regression in 5.8

UE - Gameplay - Input - Aug 20, 2026

POST LINK: https://forums.unrealengine.com/t/enhanced-input-gesture-keys-pinch-rotate-flick-never-release-after-touch-ends-regression-in-5-8/2745006 POST BODY:Summary An Input Action mapped directl ...

"Landscape Layer" Doesn't appear in LandscapeMode even when the landscape is assigned a Layer-Based Material

UE - Graphics Tools - Terrain - Aug 19, 2026

POST LINK: https://forums.unrealengine.com/t/bug-ue5-8-1-landscape-layer-doesnt-appear-in-landscapemode-even-when-the-landscape-is-assigned-a-layer-based-material/2745109 POST BODY:Summary[Bug][UE5 ...

MRQ render with a slow output format drives Niagara GPU tick flush into its dummy-view path, causing an access violation in SetShaderParameters

UE - Rendering - Architecture - Niagara - Aug 18, 2026

Sorry for the AI ticket, but it did a better job than I could: Rendering a level sequence through Movie Render Queue crashes the editor with an EXCEPTION_ACCESS_VIOLATION when the scene contains a N ...

Chaos Mover crash in standalone editor client

UE - Runtime - Character - Aug 18, 2026

When using the Chaos Mover with resimulation enabled, standalone editor processes running as a client will crash around 80% of the time upon startup. ...

Crash in FMovieSceneNumericVariant::Set when loading a Level Sequence with Custom Time Warp on Android

UE - ACT Character - Sequencer - Aug 14, 2026

On Android, loading a Level Sequence fatals in the async loading thread: Assertion failed: (NewValue & ~PAYLOAD_Bits) == 0 MovieSceneNumericVariant.cpp:133 Unable to store a pointer outside of a ...

Baking FK Control Rig with Spawnable Manny in sub sequence is not working

UE - CAPT - Anim in Engine - Aug 14, 2026

FK Control Rig bake is not working on Manny, both as a SKM actor or a BP Actor with a SKM component in it. This is only happening when the actors are Spawnable and nested inside a master sequence. I ...

Consistent Crash using Cinematic Viewport on Linux

UE - ACT Character - Sequencer - Aug 13, 2026

We are getting multiple crashes on 5.8.1 when trying to use the cinematic viewport on Linux, the most consistent way it's been reproduced is by clicking on the blue frame number to the left of the c ...

View Bindings Panel Undo Crash — Function Parameter Pin Not Properly Serialized

UE - AI Workflows - UI Systems - Aug 12, 2026

Initial investigation: After looking at the code, it seems the issue is that when the Function is set, its parameter isn't serialized as a valid Pin into the transaction. As a result, on Undo the tr ...

ImportMeshPaintTextureFromVertexColors only works with "Per Instance Vertex Colors"

UE - Editor - Aug 11, 2026

The "Import Vertex Colors" feature in mesh paint mode only works if the instance had vertex color overrides enabled. This is especially problematic for Nanite meshes since usually you can't add act ...

Layered Blend Per Bone nodes evaluate to 0.0 weight with Blend Masks when s.AsyncLoadingThreadEnabled is active in Editor

UE - Runtime - Anim BP - Aug 11, 2026

When starting the Editor, Layered Blend Per Bone nodes using Blend Masks inside dynamically linked Anim Layers completely ignore the blend pose (evaluating to 0.0 weight for all bones). Disconnectin ...