POST LINK: https://forums.unrealengine.com/t/enhanced-input-gesture-keys-pinch-rotate-flick-never-release-after-touch-ends-regression-in-5-8/2745006 POST BODY:Summary An Input Action mapped directl ...
POST LINK: https://forums.unrealengine.com/t/bug-ue5-8-1-landscape-layer-doesnt-appear-in-landscapemode-even-when-the-landscape-is-assigned-a-layer-based-material/2745109 POST BODY:Summary[Bug][UE5 ...
Sorry for the AI ticket, but it did a better job than I could: Rendering a level sequence through Movie Render Queue crashes the editor with an EXCEPTION_ACCESS_VIOLATION when the scene contains a N ...
When using the Chaos Mover with resimulation enabled, standalone editor processes running as a client will crash around 80% of the time upon startup. ...
On Android, loading a Level Sequence fatals in the async loading thread: Assertion failed: (NewValue & ~PAYLOAD_Bits) == 0 MovieSceneNumericVariant.cpp:133 Unable to store a pointer outside of a ...
FK Control Rig bake is not working on Manny, both as a SKM actor or a BP Actor with a SKM component in it. This is only happening when the actors are Spawnable and nested inside a master sequence. I ...
We are getting multiple crashes on 5.8.1 when trying to use the cinematic viewport on Linux, the most consistent way it's been reproduced is by clicking on the blue frame number to the left of the c ...
Initial investigation: After looking at the code, it seems the issue is that when the Function is set, its parameter isn't serialized as a valid Pin into the transaction. As a result, on Undo the tr ...
The "Import Vertex Colors" feature in mesh paint mode only works if the instance had vertex color overrides enabled. This is especially problematic for Nanite meshes since usually you can't add act ...
When starting the Editor, Layered Blend Per Bone nodes using Blend Masks inside dynamically linked Anim Layers completely ignore the blend pose (evaluating to 0.0 weight for all bones). Disconnectin ...