Cursor radius set via FSlateApplication::SetCursorRadius is ignored during FHittestGrid hit testing

UE - Editor - UI Systems - Slate - Mar 16, 2026

The cursor radius configured through FSlateApplication::SetCursorRadius() is not respected during Slate hit testing. The radius value is correctly stored in FSlateApplication and passed into FHittes ...

UAbilityTask_SpawnActor::BeginSpawningActor may return true when SpawnedActor contains stale value

UE - Foundation - Mar 15, 2026

UAbilityTask_SpawnActor::BeginSpawningActor assumes the incoming AActor*& SpawnedActor parameter is nullptr if no actor was spawned, but it does not initialize the parameter at the start of the func ...

GroomComponent: SetVisibility(false) causes per-frame simulation reset instead of stopping it

UE - Simulation - Visual - Mar 12, 2026

UGroomComponent::TickComponent sets bResetSimulation = true every frame when the component is not visible. This causes NiagaraDataInterfaceHairStrands to triggering a full simulation reset every fra ...

NDC Sorting Incorrect

UE - Niagara - Mar 12, 2026

Using the new NDC BP nodes in 5.7 causes sorting to break; one system, regardless of world placement, is always drawn over the other. Even when the viewpoint puts the dominant system in the foregrou ...

Frame-locked sequencer intermittently triggers notify state end event

UE - Anim - Runtime - Mar 10, 2026

Frame-locked Sequencers can occasionally produce frames with a zero delta time due to frame number truncation. When this occurs, if the animation cursor is within the range of a Notify State that is ...

Rare crash when changing scalability settings rapidly

UE - Rendering - Architecture - RHI - Mar 10, 2026

It seems like the code in RefreshSamplerStatesCallback() can overlap with FillUniformBuffer when it mutates the Wrap_WorldGroupSettings and Clamp_WorldGroupSettings FSharedSamplerState objects. Addi ...

Panini Lens Projection and Post Process buffers broken

UE - Rendering - Graphics Features - Mar 9, 2026

Panini Lens Distortion does not appear to affect some buffers (SceneDepth, CustomDepth, WorldNormal, etc.) consistently. These buffers behaved correctly in 5.3 ...

LevelStreamingPersistence: Crash when streaming in destroyed map actor with persisted properties

UE - World Creation - Worldbuilding Tools - Mar 6, 2026

Context The LevelStreamingPersistence plugin can be used to remember and restore properties on actors and components that are part of a streamed level. Saved property values are restored when a lev ...

LevelStreamingPersistence: BP added components don't persist properties in PIE until map actor resave

UE - World Creation - Worldbuilding Tools - Mar 6, 2026

Context The LevelStreamingPersistence plugin can be used to remember and restore properties on actors, components and other objects that are part of a streamed level. Persisted properties are resto ...

LevelStreamingPersistence: BP variables that aren't Instance Editable get reset

UE - World Creation - Worldbuilding Tools - Mar 6, 2026

Context The LevelStreamingPersistence plugin can be used to remember and restore properties on actors and components that are part of a streamed level. Blueprint variables can be marked as instan ...