Incorrect volume bounds check in FTranslucentLightInjectionCollector::AddLightForInjection

UE - Graphics Features - Apr 8, 2025

The 'VolumeBounds' array in FTranslucentLightInjectionCollector::AddLightForInjection is accessed as a pointer instead of with 'VolumeCascadeIndex' and thus fails bounds checks for the outer volume. ...

Object Tracks in SubSequencer Lose References When Blending is Enabled

UE - Anim - Sequencer - Apr 4, 2025

We're encountering an issue when using object tracks in subsequencer. When enabling blending on a subsequencer section, the object reference resets throughout the entire duration of the track. Inte ...

Sequencer Conditions crash - GarbageCollectionVerification

UE - Anim - Sequencer - Apr 3, 2025

Encountered a crash during the garbage collection phase when using sequencer conditions with subsequence tracks. Specifically, objects appear to break the "Disregard for GC" assumptions. ...

MaterialX texture imports won't import files with the same name

UE - Editor - Content Pipeline - Import and Export - Apr 2, 2025

Hello! When importing .mtlx files that contain textures with the same name (but different filepaths), only the first texture is imported. This seems to be due to the function CreateTextureNode() i ...

Issue when sampling landscape height at a given location using Chaos::FHeightField::GetHeightAt

UE - Simulation - Physics - Apr 2, 2025

This is an issue reported from a licensee: When sample landscape height at a given location, it is likely we interpolate from the wrong triangle. [Image Removed] Details in: [Link Removed] ...

Rect light LTC textures fail to load when cooking with bSharedLinearTextureEncoding enabled

UE - Texture - Apr 2, 2025

When running a build with bSharedLinearTextureEncoding enabled, View.GGXLTCMatTexture and View.GGXLTCAmpTexture are pointing at the black texture fallback, which affects correctness of rect lighting ...

Sky Atmosphere Material Nodes not Correctly Represented in the Surface Cache for Nanite Enabled Static Meshes

UE - Graphics Features - Apr 1, 2025

When nanite is enabled on a static mesh, lighting contributions from Sky Atmosphere material nodes are not incident on the static mesh and no longer present in the overall lighting of the scene. Th ...

Horde server fails to build Docker image

UE - Foundation - Horde - Server - Apr 1, 2025

If you attempt to build the Horde server Docker image right now it fails unless you have some of the layers cached or a nuget proxy/cache that has cached some packages. JetBrains have renamed their ...

Mesh from attached USD fails to import

UE - Editor - Content Pipeline - USD - Mar 31, 2025

UDN customer reported this issue: Using legacy USDImporter, the attached USD throws these ensures ensure(Primvar.Get(&UVs, Options.TimeCode)); ensure(Primvar.GetIndices(&Indices, Options.TimeCode) ...