Iris - Initially dormant actors not replicated if dormancy is not enabled

UE - Networking - Iris - Feb 16, 2026

With dormancy disabled, it seems that actors marked as dormant are not registered as expected with Iris. Even if the actor is woken up or flushed before making changes to its properties, the client ...

Non-deterministic actor names created by ChildActorComponent if level uses OFPA

UE - Framework - Blueprint - Feb 16, 2026

The bug only happens when the ChildActorComponent is added to the BP after placing instances and saving the world. Adding the ChildActorComponent after this will result on the name of the child acto ...

Blackboard decorator node does not abort lower-priority nodes

UE - AI - Feb 16, 2026

When a branch of a selector is deactivated, all auxiliary nodes and observer delegates are removed. If the branch is reactivated soon and the CurrentActiveNode remains unchanged, the behavior tree l ...

Iris - HitObjectHandle not resolved when receiving FHitResult

UE - Networking - Iris - Feb 12, 2026

This seems to occur due to an interaction between how Iris handles serializing the FGameplayAbilityTargetData_SingleTargetHit struct and how the FActorInstanceHandle HitObjectHandle in the FHitResul ...

Attached actors have AttachmentReplication marked as dirty every net update

UE - Networking - Feb 11, 2026

In AActor::GatherCurrentMovement, bWasAttachmentModified will be set to true if the actor’s root component has an AttachParent, even if none of the values in the AttachmentReplication struct have ch ...

StaticMesh reimport not preserving support for physical material masks

UE - Simulation - Core - Feb 10, 2026

Client has a workflow issue with the reimport pipeline: UStaticMesh::bSupportPhysicalMaterialMasks should be copied over to UBodySetup::bSupportUVsAndFaceRemap before it takes effect for raycasts, ...

FDetailGroup::AddGroup does not correctly apply the default expansion state for DetailGroups

UE - Editor - Workflow Systems - Feb 10, 2026

There is a bug affecting DetailGroups in the engine. When adding child DetailGroups to a parent DetailGroup, the expansion state does not behave as expected and ignores the flags intended to control ...

Directly opening a modified map asset of a streaming sublevel does not always force it to be reloaded (inconsistent with other map open behaviors)

UE - World Creation - Worldbuilding Tools - Feb 10, 2026

When the level currently being edited has unsaved changes and the user opens a new one, the Editor asks if the changes should be saved. If the user answers negatively, the level asset is reverted to ...

Horde - Endpoint and parameter name mismatches between some requests sent by HordeHttpclient and the corresponding handler functions on server controllers.

UE - Foundation - Horde - Feb 10, 2026

Class HordeHttpClient has some Async Task methods to make HTTP requests to the Horde Server. In particular, method GetProjectsAsync() sends a request to endpoint "api/v1/projects" with query paramet ...

Client disconnected due to MissingLevelPackage in editor with Iris and server streaming enabled

UE - World Creation - Worldbuilding Tools - World Partition - Feb 9, 2026

When connecting to the server, if the client activates some local cells while the connection is still pending, ULevelStreaming::IsConcernedByNetVisibilityTransactionAck will return false. In this ca ...