Context Reference Viewer can be used to view references between assets. There is a setting 'Show Management References' whose tooltip implies that references via PrimaryAssetID should be findable t ...
FInstancedStructs, or its TInstancedStruct sibling, can be included in a class that inherits from UDeveloperSettings. UDeveloperSettings will persist data in a configuration file. In the case of FI ...
When VSM is enabled, local light shadows don't fade even if r.Shadow.DoesFadeUseResolutionScale is true. Local shadows do fade based on resolution when using regular shadow maps (CSM). ...
Blueprints currently don't support unsigned 64 bit ints, but they do support signed 64 bits. If a Blueprint uses a native struct variable that contains a uint64 property, it incorrectly assigns that ...
Using the Horde Artifact browser browse to a folder with a lot of files in a subfolder (for example temporary artifacts that contains Engine/Binaries/Win64, see attached) and use the "Download" butt ...
Starting with UE 5.4, the Color Picker Tool no longer updates preview values in real time for certain editor windows like Niagara when working with User Parameters. This behavior is a regression fr ...
WindDirectionalSourceComponent.h has a meta edit condition that, by referencing an undefined class property (bSimulatePhysics), throws an error in the logs: LogEditCondition: Error: EditCondition pa ...
The "parent class type" text changing size causes the tabs to shift around a lot when you have a lot of them. We need to figure out a better place for this text to avoid the issue ...
When attempting to drag and drop an actor from the Content Browser into the level viewport during PIE, the actor is not placed at the mouse cursor location if the Player Controller is attached. Inst ...